First in Flight

Tonight I played a game with a friend.

It’s a board game called First in Flight. You play as a pioneer of flight (the Wright Brothers are one playable character, as are a handful of other real historical innovators I had never heard of).

I like this game for three reasons:

  1. Few decisions, but each decision is important. The 45-minute game is comprised of maybe 20 decisions per person. Two suboptimal decisions is the difference between first place and second place.
  2. Multiple paths to victory. Will you elect the high-variance strategy or the slow-and-steady option? You can’t muscle your way to victory, however: the ideal play of this particular board depends a bit on the specific cards that happen to be revealed in the store.
  3. Fun mechanics. The next player is whoever is farthest back. They may move to any square. If they move to a particularly desirable square farther forward, the others will have multiple turns before they play again. A simple idea with cascading impact. The same is true of the “flight” mechanic. When flying, your only decision is when to land the plane. A simple single decision, yet one which requires repeated calculation.

My friends have determined that the playable characters – each of which has their own special traits – are poorly balanced. We have therefore determined we will all play the same character. Otherwise, the Indian man who claimed to achieve heavier-than-air flight in 1895 but whose flight was not reliably witnessed would always win.

Funny how that one mistake crashes the base game. Fortunately, our simple modification makes it soar.

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