In which Our Hero attempts to cohere the visual-auditory media 🧐
Should the game be a visual metaphor for the scene, or should it be an unrelated game?
My suspicion is the former. A coherence between the game and the dialogue makes for richer depth of audience experience. It does, however, bring increased danger of “playing the text”, which is bad.
The scene is Taming of the Shrew, Act II Scene 1. The scenario is: Petruchio (me) commences his wooing of Kate (my classmate). The game is… well, that’s what we’re deciding.
We want the game to be not so on-the-nose as to be boring (ie “playing the text”). I also want the game to be sufficiently related that the visual experience parallels the auditory experience.
My partner suggested catch. I think it’s a sufficient, satisfactory choice, a serviceable game. I wonder if we can elevate the experience by mirroring the text more. Dodgeball instead of catch, for instance. Or we line up a row of soda cans behind us and have to defend them while the other throws a ball to knock them down. These games mirror the text: verbal prods à la dodgeball; or Petruchio attempts to knock down Kate’s defenses → Kate fires back → we repeat.
It’s fun to watch people play a game. It’s fun to watch multiple communication media cohere. I think ideal theater is both.
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My roommate received five zeros today. The most zeros I’ve seen. Brutal.
When he strode onto the stage, the teacher said, “This guy never understands anything.” Then, after he spoke one single word, the teacher banged the drum to kick him off stage. He walked back to his seat. She said “You get zero. No: zero is too good for you. You get double zero.” He said, “I understand it now: give me another chance”. She said, “It’s Monday, so I give you another chance”. He returned to stage. He spoke one word. She banged the drum and bestowed upon him three more zeros.
An hour later, I saw him at home. He told me he understood what he had done poorly. Her zeros had taught him. He went to the bar to socialize with friends.
In April, my final presentation received a zero. The one thing I had practiced for three weeks: when it came to my final performance, zero. “First zero of the day”, my teacher told me.
Somehow, being first didn’t help.
Maybe that’s the game: collecting zeros until you crash. And the moment you give up: you receive your first one.