When life is a dream, what is the point of dreaming?
While sleeping last night, I played a board game I have never played.
Despite what my subconscious may tell you, I suspect these are not the rules:
Setup
While one player provides an insufficient explanation of the rules, other players select a difficulty level for the game, indicated by various wooden logs.
Level 1:
- A big log.
Level 2:
- Three smaller logs.
Level 3:
- A big log, but a slightly different color.
Components
You, now physically at a lumber mill in a small town in upstate California (not near redwoods), are met by an older, experienced logger who comments on the uniqueness of the region’s dirt.
Turn Sequence
You place your token at the beginning of the board. You move your token around the board with little understanding of why or wherefore.
When you land on a space, the space enacts a horror-themed mechanic reminiscent of Luigi’s Mansion.
Variants
You brainstorm various puns on Brass Birmingham.
Some of these places place the Birmingham in England (“Neon Newcastle”); others place the Birmingham in Alabama (“Copper Chattanooga”).
Return to Reality
You awaken and text the friend with whom you will be playing Brass Birmingham the following day.
You mention this dream and your plan to watch a video containing the actual rules.
Not because that game sounds more fun, but because flying to California for a logging session would take longer than the allotted three hours.