Complicated and Boring: Baldur’s Gate 3

I like accessible games. “A minute to learn” isn’t necessary, but it helps. A well-written rulebook is sufficient. During COVID, I read the whole of the Gloomhaven rulebook — all ~95 pages. Beautifully written, well-structured, clear and clean. Loved it. I liked the rulebook more than the game.

I like elegant mechanics. Does the game test my skills, causing me to grow? Does the challenge progressively meet my level?

I spent four hours trying the alleged best RPG of all time. Released in 2023, Baldur’s Gate 3 is a computer-based license of Dungeons & Dragons, 5th Edition.

I’ve played Dungeons & Dragons around five times. Loved it every time. This game had everything I dislike about D&D, and nothing I like.

I like D&D’s innovation. Inventiveness. Possibility. What do you want to do? Do it! See what happens! Every action you take can be turned into a set of probabilities based on your skills and the outcome of those probabilities determine your success. When I say every action, I mean *every* action. This dame walks into your office searching for her disappeared husband, and you want to punch her in the nose? Be my guest! You smash her nose. She calls the police. Now that’s your story.

A good dungeon master (game leader) will accept everything thrown at them. They will guide you to where they need you without you feeling overly led. (They didn’t build this miniature map of the crime scene for nothing!) They will take you on a journey of mutual exploration and creation, giving you a mental experience that is at once novel and personal, but also timeless and compelling.

Baldur’s Gate 3 has dice. It has quests. It has storylines. It offers a mirage of the freedom that I enjoy. But when I get bored of the relatively-linear optionality and tried to steal from the merchant, it showed me a cutscene with a line of dialogue that I shouldn’t — and worse, can’t! — do that. When I pushed one of the townsfolk off of a high ledge, only half of that area rally around to attack me, and when I killed them I couldn’t even loot their bodies! How are the other half just watching, waiting to have the exact same normal-scripted dialogue conversations with me after I’ve massacred their village? I’m willing to accept the consequences — could I please have a little realism? If not, just cop out the way other games do, and don’t let me kill the people. But you can’t have it both ways: you can’t offer freedom without providing reasonable responses.

Creativity comes from constraints. The constraints of Baldur’s Gate 3 are at once too vast (the list of spells on your early-game characters number like 20, each with its own hyper-specific details), and too narrow (I can kill this townsfolk but I can loot their body).

I’ve never understood why people like D&D combat. It’s always been my least-favorite part of the game. Puzzle-solving and situation-navigating prompts creativity. It requires thinking and strategizing. Compared to that open set of possibilities, the combat feels like a funnel. Quite possibly I’ve never played with a dungeon master of sufficient skill to craft a fight that pushes at the edge of my ability, but I think it’s even more likely I just don’t get any joy from imagining chopping off a goblin’s head with a sword. I’m as much a fan of violence as anyone (if you’ve never shot a gun, you should really visit a shooting rage!), but imagined conceptual violence doesn’t do it for me. I don’t feel grand from the mental image of a theoretical-me stabbing someone. It doesn’t require enough skill to be satisfying.

Baldur’s Gate 3 is neither accessible nor elegant. I wonder if the people who love it are those who have already steeped themselves in D&D, and therefore this language is familiar to them. After four hours, I’m just not impressed. The storytelling, combat, and strategy: none excite me. None feels like it’s at the edge of my knowledge, expanding my understanding. It’s closer to a series of empty hours.

I felt this way after 45 minutes playing, when I completed the intro tutorial. I pushed through, since the game is so allegedly excellent. I am now giving up. I don’t think I’m missing anything.

I do have a number of long plane rides ahead of me. I might open it back up to see if it clicks. I wonder what stops me from enjoying this game that has a 96/100 on metacritic, designating it a “must-play” with “universal acclaim”. If you have any guesses, let me know.

Forever the ball rolls

The machine in the San Jose airport will forever spark rich feelings of joy.

When I was a child, I watched for hours as the balls rolled, spun, twisted, and jumped, pinging the bells and conking on the wooden blocks. Seven balls – nine in the box, but always with two of them fallen to the bottom, having missed the jump or, more likely, the bounce-pass. For hours and hours, I would watch these balls. And never would I see a ball miss.

I remember the rhythm; the conk-CAH-cohnk of the green one that spins.

A while ago I considered the idea of buying up old dormant brands, then relaunching them for a new generation. But here’s the kicker: focus on the same people, not the same product. Instead of Hush Puppies shoes for a new generation of young folk, it’s Hush Puppies slippers for older people. The name was always the pitch: barking dogs meant aching feet, and the 1958 shoes promised to hush them. The slippers keep that promise at 75. It’s not Lunchables for a new generation of school kids; it’s Lunchables for yuppies.

We’re wrong when we say that old habits die hard. In reality, they don’t die. They simply go dormant, waiting for the trigger to reignite those same neurons.

But the same sound, the same rhythm, the same habits of mind: the same rolling ball machine still scratches that same itch.

The airport has moved the machine to a new location. They’ve rotated it so I now watch from the other side. Still, the sounds and the rhythm are the same. It’s nice, it’s comfortable, like an old warm coat passed down from a parent that still smells like them even after it’s washed. I found it in an old box in the back of a closet. How nice it is to feel the spark return to my eyes.

An Art (Apr 4 2026) 

An off-off-off-off Broadway day. 

I attended an art today. A very Burning Man-ish art. Listen: 

You knock on a door in Brooklyn. A clown-not-yet-in-costume opens the door. She tells you the show starts when she dons her hat. But now, she is hatless, so the show must not have started. 

You introduce yourself to the other attendees. There are five of you: you, your partner, a couple (she’s from Bulgaria; he’s a stand up comedian), and a woman of about 80 who formerly performed voiceover work for the Muppets. 

The host dons her hat. She provides you a passport and divides you into groups: you’re with the Bulgarian and Muppet; your partner is with the Standup. The host introduces you to the town: five stations, each themed around a custom topic for you. (Mine was Consistency & Stability.) 

You visit the five stations in sequence. At one, you marry your theme. At another, your theme writes you a letter.
At the beginning of the experience, you ask yourself, “Why am I here?” You imagine yourself leaving to go to a park. Getting some much-needed rest away from the world. 

At one station, the Muppet tells you of how she was engaged to a man in L.A. A beautiful man, an incredible musician. But he had a nervous breakdown and moved back to Las Vegas. And she moved back home to New York City. And had she not done that, she would never have been the in-demand voice over artist she ended up being. 

By the end, you have found in this activity a bit of solace, peace, and comfort.
You met some people who enjoyed the time they passed with you.
You learned a small bit experientially.
If you generally had positive memories, you would have positive ones here too.

After the experience, the clown host mentions she previously studied in France, under the same teacher who founded the clown school you attended.
She says she left his instruction back in the early 2000s, thinking he had failed her. Only after he died did she recognize he had been right all along.
You wonder how much that’s true for you too.
You wonder where you have to go. 

An hour later, you see a dear friend for a bite of dim sum.
It’s his birthday. It’s nice to laugh.
You wander toward home, a bit colder than expected.
You check your texts, and find a thank you from the clown host. She says that your conversation helped her. She may return to that school. 

You arrive home. 

And all this time,
still,
throughout the entire day,
you wonder
why you feel
so utterly
alone.