I like accessible games. “A minute to learn” isn’t necessary, but it helps. A well-written rulebook is sufficient. During COVID, I read the whole of the Gloomhaven rulebook — all ~95 pages. Beautifully written, well-structured, clear and clean. Loved it. I liked the rulebook more than the game.
I like elegant mechanics. Does the game test my skills, causing me to grow? Does the challenge progressively meet my level?
I spent four hours trying the alleged best RPG of all time. Released in 2023, Baldur’s Gate 3 is a computer-based license of Dungeons & Dragons, 5th Edition.
I’ve played Dungeons & Dragons around five times. Loved it every time. This game had everything I dislike about D&D, and nothing I like.
I like D&D’s innovation. Inventiveness. Possibility. What do you want to do? Do it! See what happens! Every action you take can be turned into a set of probabilities based on your skills and the outcome of those probabilities determine your success. When I say every action, I mean *every* action. This dame walks into your office searching for her disappeared husband, and you want to punch her in the nose? Be my guest! You smash her nose. She calls the police. Now that’s your story.
A good dungeon master (game leader) will accept everything thrown at them. They will guide you to where they need you without you feeling overly led. (They didn’t build this miniature map of the crime scene for nothing!) They will take you on a journey of mutual exploration and creation, giving you a mental experience that is at once novel and personal, but also timeless and compelling.
Baldur’s Gate 3 has dice. It has quests. It has storylines. It offers a mirage of the freedom that I enjoy. But when I get bored of the relatively-linear optionality and tried to steal from the merchant, it showed me a cutscene with a line of dialogue that I shouldn’t — and worse, can’t! — do that. When I pushed one of the townsfolk off of a high ledge, only half of that area rally around to attack me, and when I killed them I couldn’t even loot their bodies! How are the other half just watching, waiting to have the exact same normal-scripted dialogue conversations with me after I’ve massacred their village? I’m willing to accept the consequences — could I please have a little realism? If not, just cop out the way other games do, and don’t let me kill the people. But you can’t have it both ways: you can’t offer freedom without providing reasonable responses.
Creativity comes from constraints. The constraints of Baldur’s Gate 3 are at once too vast (the list of spells on your early-game characters number like 20, each with its own hyper-specific details), and too narrow (I can kill this townsfolk but I can loot their body).
I’ve never understood why people like D&D combat. It’s always been my least-favorite part of the game. Puzzle-solving and situation-navigating prompts creativity. It requires thinking and strategizing. Compared to that open set of possibilities, the combat feels like a funnel. Quite possibly I’ve never played with a dungeon master of sufficient skill to craft a fight that pushes at the edge of my ability, but I think it’s even more likely I just don’t get any joy from imagining chopping off a goblin’s head with a sword. I’m as much a fan of violence as anyone (if you’ve never shot a gun, you should really visit a shooting rage!), but imagined conceptual violence doesn’t do it for me. I don’t feel grand from the mental image of a theoretical-me stabbing someone. It doesn’t require enough skill to be satisfying.
Baldur’s Gate 3 is neither accessible nor elegant. I wonder if the people who love it are those who have already steeped themselves in D&D, and therefore this language is familiar to them. After four hours, I’m just not impressed. The storytelling, combat, and strategy: none excite me. None feels like it’s at the edge of my knowledge, expanding my understanding. It’s closer to a series of empty hours.
I felt this way after 45 minutes playing, when I completed the intro tutorial. I pushed through, since the game is so allegedly excellent. I am now giving up. I don’t think I’m missing anything.
I do have a number of long plane rides ahead of me. I might open it back up to see if it clicks. I wonder what stops me from enjoying this game that has a 96/100 on metacritic, designating it a “must-play” with “universal acclaim”. If you have any guesses, let me know.