Clown School Day 22: Storm Warning

In which Our Hero mistakes force for generosity.

Today I was a storm. A mighty tempest, raging.
I had INTENSITY. I had GIVING.
But… I was pushing.

Well, shit. I keep hearing this feedback, don’t I?
One classmate keeps being told he looks like a gorilla who needs a banana, so at least my comment wasn’t that.
But still: pushing.

Yes, pushing. Pushing. PUSHING!!!
The thing I do in all too many areas of life.
I want X to happen, so I force it into existence.
I want to avoid Y, so I shove it away.
I don’t really nurture things. I don’t calmly cultivate.

And when I perform with such intensity—without either (A) checking in with the audience, or (B) easing up enough to wink that it’s all a game—people find it frightening.

Maybe that’s the problem.
My performance curve—intensity vs. time—starts high and just stays there.
But it should breathe: rise, relax to dip slightly, rise higher, dip again.
We don’t want someone who punches full-force out of the gate.
We want someone who plays with us, gently escalating.

I demonstrate competence, but not alignment.
And that feels familiar.
Maybe I’m just not well-aligned.

I don’t like authority.
I don’t trust institutions.
I rarely side with the masses.
So people don’t trust me?
Am I fundamentally out of sync?

It’s odd to feel both like a lump of clay being molded, and an alien dropped into a land with a new language.

Clown school does weird things to your psychology.
I’m doubting a lot—really a lot.
Questioning my preferences, my desires.
Wondering where my heart and my head line up.

I’m not used to being part of a group.
After decades of being ostracized from them—since kindergarten—I now both crave belonging and violently resist it.

Here, I must give to the group.
I chose performance as a solitary act: me and the audience, a controlled parasocial exchange.
Turns out: no.

Clowning is about relation. Taking and giving.
And I’m trying to give so hard.
I just want them to like me.

But I’m not actually likable when I’m like that.
Because a truly likable person doesn’t need to be liked.
They simply are kind, generous, and light.
They offer themselves, and we like them for it.

It’s telling that my first thought was, “I should do an impression of that kind of person.”
Because underneath it all… I don’t think I am one.

Maybe that’s the real problem.

“Hey, therapist: I’ve got a topic for us!”

Clown School Weekend 4.1: The Present of Presence

In which Our Hero hypothesizes a virtuous cycle.

Maybe when I’m present, open, and giving to others, I acquire fewer regrets.

That would be a powerful feedback loop: the more I give of myself, the lighter I feel; the lighter I feel, the more I give.

At clown school, le jeu is about play — but it’s also about generosity. Not for applause, but because shared pleasure multiplies. Maybe that’s what being funny is. Or at least what being kind is.

(I’m working on a larger analysis that’s still half-baked. Please enjoy this musing while that cogitation continues to cook.)

Clown School Day 16: Crying Beautifully

In which Our Hero is the Major

It’s nice to be celebrated for crying.

The exercise is simple: receive the ball from your friend → thank your friend → declare with the vigor of a leading actor, “[Loved one], look at me: I’m the major!”

Most people fail for being too small: instantly kicked off, banished forever, like too-polite ghosts. In the summer course, I had been one of those, kicked off after one word.

Not wanting to befall this fate, I powered hard in the other direction.

After receiving the ball and thanking my friend, I turned to the audience, pulled out all the stops, and loosed a booming “YAYAAAAA!!!”

Students flinched in fear.

Head Teacher provided me lines to repeat back:

  • “I’m sorry, Yaya, for frightening you with my shouting.”

Then, Head Teacher dialed me in:

  • Softer
  • More open
  • Gentler
  • Less pushing
  • More subtle

When I had all the mechanics correct but was still missing joie de vivre, Head Teacher asked me who in the class I would want to kiss me. I chose a girl in the front row. Head Teacher asked, “Do you want another?” I said no, one is enough.

Then, whenever I spoke the text with all the mechanics correct but insufficient relaxed openness, Head Teacher signaled this classmate to kiss me on the neck. Later, classmates told me the kiss had opened me up: It stopped me from pushing so hard. I was, perhaps, trying to be liked. If I just sit back and show people who I am, it turns out they find me beautiful.

Eventually, as I opened up, tears began to fall. Not just mine. I saw tears in at least one audience member’s eyes.

What is this releasing? Is it a sadness or a joy or a wonder or a beauty? Is it the physical manifestation of pain being shared?

It reminded me of two events:

  • One, crying in my parents’ shower seven years ago. I had just ended the most significant relationship of my life and was scouring my gut with steel wool, knocking off barnacles attached from that pain.
  • Two, at Burning Man around that same time. Watching the Temple burn, I mourned the end of that relationship and grieved the pain it had caused me.

The first happened in private. The second happened in public. And bawling at Burning Man, surrounded by fifty thousand people, the funniest thing happened:

Everybody kept trying to help. Some offered a tissue; others provided a shushing noise. Well-meaning people, but they were soothing their own discomfort, not mine. Mine wasn’t discomfort. Mine was comfort for the first time in a decade. My tears were the powerful release of pain. And others, in wanting to help, tried to pull me back into their pool of internalized pain.

I’ve had a philosophy since that experience: people who are grieving should be allowed to lead. Sit with them; offer them your kind presence; maybe a hand to hold if they want to. But let them lead. Even that hand-holding is more likely to be top-down controlling than actually helpful and kind. Let them take care of themselves. You are there to serve.

Here, on stage, it was nice to finally be rewarded for my raw, open emotion. To show that rawness and have it accepted. Not just any rawness: it had to be loving (directed at Yaya) and relaxedly pleasurable (from the kiss). But still, a context in which to share my experience. To share my feelings. To share my pain.

If you have deep pain, we’ll accept that here — so long as you offer it as a light, open gift.

Four minutes on stage. One of three people who cried during the exercise. Described as a “breakthrough” by a fellow student.

It’s intoxicating.

Satisfying.

Nice to be alive.

And delightful

to be celebrated

for being myself.

Yaya, today, I was the major.

Clown School Day 12: If Only You Knew What Makes Me Laugh?

In which Our Hero is a total grumpypants.

You only want some of my joy. You don’t want all of it.

Not the part that finds fascination in injuries at the Olympics.

Not the part that laughs when someone fumbles at a task they’ve been doing for months.

Not the part that goes for blood in silly games.

You only want some parts.

School is cultural honing: a repeated sheening and shearing and shaping of an impressionable child into the kind of person we want.

Graduate school is self-imposed honing.

Clown school is emotional honing.

Half of this school is calibration: make it light, make it pleasant, make it generous.

Half is tactical: learn the mechanics and try them out.

And the final half (yes, I know) is experience: stage time with a real audience who loves this peculiar art.

But what if I don’t want to be calibrated?

What if I like my joy?

What if I’d miss the parts of it you call cruel?

A friend recently said something that ruined my joy at watching this video (includes a severe gymnastics injury). I used to find it fascinating. Now I can hardly watch.

Is that a loss? Once I received a fascinated joy. Now that joy is covered with a patina of sadness and pity.

Why do we do that to each other: sand the edges off one another’s laughter? Isn’t there a terrible beauty in the Olympian moment: a lifetime’s work undone in one leap? It’s comic, in the oldest sense: man plans and God laughs.

The funniest part, perhaps, is the commitment to the bit. This athlete may never walk again. That’s deathly serious. But he hurt himself with flips and spins, in a contrived game, for which the prize is mainly collective fiction (a title, which brings fame and glory). Is that not fundamentally comic? For me, it’s the same humor I saw in the nod of a hotel receptionist in Bentonville, Arkansas. I commented that the front page of their local newspaper was about high school football. She nodded solemnly, explaining, “It’s very important.”

No, it isn’t.

And yes, it is.

With the receptionist, I let her continue her joy.

While my Olympic joy is now covered with dry rot.

Now, when I rewatch, I can barely locate that joy. It’s smaller now, covered in a “But you shouldn’t…”

We choose the games we play. I’ve chosen clown school.

And yet, when peers see me on the street, when they ask what video I’m watching on my phone, I hide. I make a joke. I assume they’ll hurt me if I’m honest.

It’s hard to be honest and open.

So hard. Since it’s been so aggressively sanded away.

That’s why I’m here.

Because people don’t generally value openness, or honesty, or play.

We value these in contained scenarios. But an intensely raw emotion, honestly expressed? Best put a lid on that, missy!

I generally don’t find the world a nice place. I don’t think openness is generally rewarded. People can be vicious outside the boundaries of their games. That’s why games exist: to make behavior safe.

Within a game (religion, law, sport), there’s form. There’s play. Simplicity. Meaning.

Outside, there’s a new game:

The honest negotiation between what we’re told to laugh at

and what still makes us laugh.

I’d like to laugh at you when you’re being an idiot.

I’d like to laugh at me when I’m being an idiot.

Have you considered joining me?

It’s funnier over here.

And if not,

I’ll take

my ball

and go home.

“The child not embraced by the village will burn it down to feel its warmth” —African proverb.

Clown School Day 11: The Joy of Gibberish

In which Our Hero finally speaks his native tongue

I did it! I clowned! Wahoo!!! !!!! !!!!

Here’s the sitch:

Our head teacher asks for five people who don’t speak Chinese. I step forward. She plays a Chinese song and we’re told to mime along. Then she turns down the music and says: keep going. Continue the song, in this language we do not speak.

I have been preparing for this my whole life.

I’ve always loved imitating sounds. Not faces, not gestures, sounds. The cadence of languages, sirens, shower water hitting my rubber duck. It’s always been a private delight.

Today I let it out. I imitated the music of a language I don’t know, and loved it. The audience loved it too.

It gets better.

On Friday I asked our teacher how to tell when something works. She said: you have to look at the audience and see.

I already knew that, but I needed to hear it from her.

So today I looked. I saw the joy light up their faces. One woman — the same who’d argued with me on Thursday — beamed with glee. My roommate was glowing, proud to see me not only succeed but to know I was succeeding.

And so I kept playing. Kept singing. Kept sharing that joy.


Good news: I have a skill people love.

Bad news: in America, this skill is considered offensive.

Five years ago at a rodeo in Wyoming, I was doing a southern accent for fun. My travel partner told me it was unacceptable. She thought I was mocking. Maybe she was right; maybe she wasn’t. Either way, I stopped.

Now, at last, I’ve found a place where the same instinct — my delight in sound and voices — brings laughter and connection instead of tension and fear.

Sometimes I wander around the house doing silly voices. Usually, people shut this down. But in clown, it’s beautiful.

Or maybe it’s always been beautiful, I just need the right place to perform.

🤡

[My travel buddy of the last two years would like to add this note about me: “I’ve also noticed when traveling that you [Julian] pick up the accent and speech pattern of folks you chat with. I often worry that folks will find it offensive, but, tbh, I think they don’t usually notice and seem to like it.”]

Clown School Day 10: How to Win by Losing

In which Our Hero finally beats himself

I loved it when a classmate called me a douche. It raised a key question: Am I a douche?

To that, I had to answer yes. Because anyone who steamrolls friends at silly games is a douche. And I’d been playing silly games to win, despite frequently being much better than others.

A knight without chivalry is a douche. An assassin without honor is a douche. The powerful, when they flex on the powerless, are acting like a douche.

(He said this after I grabbed a ball he was juggling. Not a big deal. Still, a douche.)

I wrote in my notebook: Stop always playing to win. Try playing to play.

Then we started wall ball.

Wall ball is simple: hit the ball, it hits the wall, bounces once, next player hits. Compared to my group, I’m very skilled at wall ball. Last time I won the tournament (ahem, ladies 😉)

This time, I decided to try play. My game:

  1. Don’t die.
  2. Give the next player the easiest possible hit.

Using this approach, I eliminated only one person (on a challenging shot where a gentle hit might have put myself at risk). Still, I reached the finals.

At the finals, a question arose: keep playing my game, or now play to win?

I chose my game. Either he’d win, or he’d beat himself.

First to three wins.

He won the first point.

He mis-hits. All tied up.

I thunked one off the side.

He botched another.

Two-two. Next point wins.

He fired a zinger to the corner: unreturnable. He wins.

The crowd went wild.

Everyone loves seeing David beat Goliath.

I cheered too. It felt better than winning the tournament. That had been awkward. This was joy. I led the chant: “Speech! Speech! Speech!”

The victor obliged.

I don’t think I’ve ever thrown a game before. This didn’t feel like throwing. It felt like optimizing for something bigger.

I didn’t lose. I won at a bigger game.

Sometimes the point of the game is play.

In theater, the point of the game is the play.

Later, our class watched another student play a game on stage with the same man I’d met in the finals.

The student was far more skilled. My teacher said:

“When you play with someone much worse than you, you must have good humor.”

That’s why I’m here.

To learn good humor.

Clown School Day 9: Clown Fight!!!

In which Our Hero proves he’s got rubber balls

Today I pissed off a clown.

It’s better to piss off a clown than to be pissed on by a clown.

We were playing 9-square. It’s like 4-square, but with 9 squares and more chaos.

I was playing legally. The rules say you can’t block another player, but you can wander outside your square. I was the King—the occupant of the center square—but I spent the whole game standing off to the side. Because: strategy.

The owner of that square complained.

The ref said my move was legal.

The owner complained again.

The ref asked me to move.

I moved.

Then I taunted the square’s owner.

The owner complained a third time.

The next ball that came to me…

I smacked it as hard as I could at her feet.

She was pissed. The crowd gasped. She appealed to the ref, who shrugged, as if to say: He played the game hard. What do you want me to do about it?

She stormed off. Later, I caught her venting to another player, confirmed later as badmouthing: “Can you believe that?”

Here’s what I learned:

  1. When I feel someone’s playing shenanigans, I get righteously pissed. When I get pissed, I get determined. And when I get determined, watch out.
  2. My classmates will now play differently with me.
    1. The fun-first crowd will avoid my wrath.
    2. The competitive ones will know I don’t back down.
  3. I may have just become the enforcer of clown school. Neither good nor bad—just a role.

It’s no coincidence that the person I clashed with was the second-best at the game. Competitive people find each other. And when they do, sparks fly.

I respect her. She plays hard. She got the ref on her side, a valid tactic. Later I overheard her admit she’d been feeling a bit touchy today. So maybe we both just hit the limit of our light play energy.

And she got me back. In the final round, she served me a tiny, dinky little ball: barely legal, perfectly placed. I was out. No one else noticed.

Well played. Respect.

(Though I’ve since heard others reacted to her venting with a kind of “Wait, what’s she mad about?” bemusement… so maybe the last laugh is still up for grabs.)

But what is this about, really?

Is this a story about clowning? About performance? About theater?

Maybe.

In a way, 9-Square is theater: it’s a miniature social hierarchy. The King in the middle. The peasants below. Everyone clawing their way upward by knocking someone else down. Game of Thrones played with rubber balls.

In singles, you play for survival and glory.

In doubles, it becomes a romance—your fate tied to your partner’s. You win not through aggression but through sync, trust, and conservatism.

It’s a lesson in status, alliance, and timing.

And like all good clown work, it’s about how you handle the fall.


As for my reputation: some classmates already dodge competing against me. Fair. For me, winning is part of fun, but the real goal is shared joy. I just happen to find joy in playing hard. Someone has to be clown game king: might as well be me.

Clown School Day 6: Putting the Text on the Game

In which Our Hero attempts to cohere the visual-auditory media 🧐

Should the game be a visual metaphor for the scene, or should it be an unrelated game?

My suspicion is the former. A coherence between the game and the dialogue makes for richer depth of audience experience. It does, however, bring increased danger of “playing the text”, which is bad.

The scene is Taming of the Shrew, Act II Scene 1. The scenario is: Petruchio (me) commences his wooing of Kate (my classmate). The game is… well, that’s what we’re deciding.

We want the game to be not so on-the-nose as to be boring (ie “playing the text”). I also want the game to be sufficiently related that the visual experience parallels the auditory experience.

My partner suggested catch. I think it’s a sufficient, satisfactory choice, a serviceable game. I wonder if we can elevate the experience by mirroring the text more. Dodgeball instead of catch, for instance. Or we line up a row of soda cans behind us and have to defend them while the other throws a ball to knock them down. These games mirror the text: verbal prods à la dodgeball; or Petruchio attempts to knock down Kate’s defenses → Kate fires back → we repeat.

It’s fun to watch people play a game. It’s fun to watch multiple communication media cohere. I think ideal theater is both.

My roommate received five zeros today. The most zeros I’ve seen. Brutal.

When he strode onto the stage, the teacher said, “This guy never understands anything.” Then, after he spoke one single word, the teacher banged the drum to kick him off stage. He walked back to his seat. She said “You get zero. No: zero is too good for you. You get double zero.” He said, “I understand it now: give me another chance”. She said, “It’s Monday, so I give you another chance”. He returned to stage. He spoke one word. She banged the drum and bestowed upon him three more zeros.

An hour later, I saw him at home. He told me he understood what he had done poorly. Her zeros had taught him. He went to the bar to socialize with friends.

In April, my final presentation received a zero. The one thing I had practiced for three weeks: when it came to my final performance, zero. “First zero of the day”, my teacher told me.

Somehow, being first didn’t help.

Maybe that’s the game: collecting zeros until you crash. And the moment you give up: you receive your first one.

Clown School Day 5: The First Presentation

In which Our Hero learns that punctuality is for mimes

Monday after class, every student except one gathered outside the studio to form teams. That one was me. I was off to buy sushi. A grave mistake.

Earlier that day, we had received our first presentation assignment. “In groups of 5, show us or teach us a game”.

On Tuesday, my default group (as it was the only group missing a fifth) suggested we assemble after class. I have a meeting after school every day, so I vetoed this idea. We scheduled instead to meet at 9:15 the following morning.

On Wednesday, four of us assembled at 9:15am. The last arrived at 9:20, at which point one of us agreed to babysit a small child until 9:25, which became 9:30.

On Thursday, one of us forgot we had a 9:15 rehearsal. He arrived at 9:25.

On Friday, one of us texted saying she would be 10 minutes late. She was actually 17 minutes late.

This place is full of clowns.

For our presentation, we played a game.

On one side, a large bird of prey screeched his desire to eat tiny chickens.

On the other, a mama bird defended her children.

We were light, airy, generous, friendly, open, and with impulse. And then, if we succeeded, we had to add text atop the game. It’s very easy for text to kill the game. But we care not for text. We care for impulse and complicité and game.

My group was the first to succeed.

It feels good. I’m excited for more!

Comments from this week:

  • “I’m afraid to shout because it makes me cry” — a student
  • “Your arms are floppy like you smoke hashish” — a teacher
  • “Did you have nazis in your family?” — a teacher, upon learning one of our students is German
  • “You speak in a toilet voice” — a teacher
  • “I think you’re funny for the wrong reasons”. —my roommate, about me

Clown School Day 3: Fixed Point

The third principle of clowning: don’t move.

That’s it. It’s not complicated. Stop moving.

Some of you are confused.

It’s called “Fixed Point”: Just. Don’t. Move.

What about this is so hard to understand?

Some of the concepts at clown school are intricate and nebulous, fleeting and momentary. Others are utterly, groundedly practical. Complicité is the former. Fixed point is the latter. Complicité is the relationship between you and your fellow performers. The earnest, authentic, deep, rich, kind-but-not-always-nice connection between two best friends that we see on stage. Fixed point is “Stop moving”.

It’s a weird juxtaposition: the ethereal with the mundane. The alchemical with the tactical. Today was about fixed point.

I don’t have much trouble with fixed point. When someone tells me to stop moving, I simply do so. “Remember the game while moving” is much more complex. What is the game? What is the game now? How has the game changed? Have you forgotten any elements of the game? Who are you playing with, and in what ways? What new games will you bring with you, thus heightening and transmogrifying The Game into a whole new game? These questions are complex. Fixed point is simple.

I get that people have different challenges. And that fixed point is important. When you tell a joke; when you make a move; when you hit the apex, you must let the audience catch up. A comedian does not simply begin the next joke right after completing the first. They may let the joke sit, even waft its embers a little. Stand completely still, then raise an eyebrow. The eyebrow is funny because of the stillness. It requires the stillness. If you want people to see you, move big. If you want people to SEE YOU, move precisely.

I just don’t have much trouble with fixed point. When to use it, absolutely: that’s not trivial. How long to do it, same deal, oof. But the physical act of stopping movement; holding still; being in balance: these are easy.

Today was fixed point. Worth learning, yes. Worth dedicating a day to? Perhaps not.

Le Jeu (”the game”), complicité, and fixed point. These have been the first three days, consecutively. Le jeu is not easy. One must always know the game, play the game, be aware of the game. The game is paramount.

Second is complicité. You can play the game without complicité. This is common in solo endeavors. A performer with no game is boring. A performer without complicité is unkind. We accept unkind people if their performance is good enough. We do not accept boring people.

Third: fixed point. It feels out of place. Like someone said “Most important, you must remember the existence of God, keeping Him in your mind and heart. Secondly, you must remember your fellow humans. And third, sometimes you must stand completely still.”

Is the tactic really that important? It probably is, as this is the world’s best clown school, and the teachers really hammer it home (i.e. they likely know better than me, so it’s likely significant even though I don’t yet understand why). Perhaps it’s to solve a common problem? But if the problem is too much action, why is the concept “fixed point”? Why not have the concept be “stillness”? It could encompass isolations. Or balance. Or very slow movements of some parts of the body while holding others completely still. That concept has depth. Fixed point is, well, less of a Big Idea and more of a tactic.

On day 3 of driving lessons, I don’t think you spend the whole day on the zipper merge. Maybe you teach all the different merges and turns. But a whole day dedicated to one maneuver?

Today we practiced fixed point and played human chess. Other students love human chess. I think it’s silly (and not the good kind). It practices the ability of jumping soundlessly. It practices also the ability of being silent when others are playing. Both are good skills. The latter is much more important. Perhaps I don’t really have those troubles. I’m unlikely to be a physical-first performer, for which jumping would be significant. I’m also not bad at silence. Perhaps some people are.

If the question were “when is it your turn to play?” That, to me, is a worthwhile game. A valuable lesson indeed.

Day 3 of clown school and already I’m a critic.

But I’m only here for around 120 days. And I wish to emerge an expert.

So now, for the next 45 minutes, I shall sit completely still. Unless, of course, I find a more interesting game.