Clown School Break Day 30: Cooperative Games

In which Our Hero collaborates. 

My family has recently taken to playing cooperative games. Growing up, we played mainly competitive games. Sometimes team games, but more often individual competitive games.

My partner recently posed the question: What if a person grew up playing mainly cooperative games?

An interesting question.

For one, most sports are competitive. (Sure, some are team-based, but those are still generally against other people rather than a challenge against nature or circumstance.)

For two, most contrived games (as distinct from natural games like science or business) are competitive.

For three, most good contrived games are competitive. Taking board games as a field I know quite well: only over the last ~20 years have cooperative board games taken off, and still they are much less popular and less created than competitive ones.

Bad games are generally not worth playing. They’re unfun and teach poor / useless skills.

Good games are, well, good.

I learned to count and perform basic mental math through the card game cribbage. I’m not aware of a cooperative equivalent that’s as engaging and strategic (and building one’s strategic muscle is worthwhile in itself).

Cooperative games teach communication, team coordination, collective strategy, leading and following, ebbs and flows.

I used to ghostwrite for the founder of the video streaming platform Twitch. He and his brother both sold companies for ~$1B, and they credit their parents’ chore system with teaching them to collaborate and strategize. The chores had to be completed, but the how and the who were up to the children’s choices. (For more, search the word “chore” in this article or this article.)

Collaborative games are excellent. And in the grand scheme of things, many competitive games are really about collaboration on the meta level anyway. Tennis is about (i.e. funded by) encouraging people to play tennis, which is generally good for physical health. Individual competitive sports like running are about setting a new record, thereby pushing human physical ability to new heights.

Perhaps it’s true: Even when we’re competing, we’re collaborating.

Clown School Day 17: The LeBron of Tic Tac Toe

In which Our Hero learns that leadership means getting the simple things right.

THE SETUP

The game is simple: tic-tac-toe.

The complication: teammates.

Two teams of 11 players, across a ten-foot-by-ten-foot tic-tac-toe board. Each team has three handkerchiefs of their team color. At the sound of the drum, the first player sprints to a spot on the board, drops their handkerchief, and sprints back to tag the next player.

When all three of your handkerchiefs are placed, your move is to move one of your handkerchiefs instead of placing a new one.

At three in a row, you win the point.

THE ESCALATION

How is this so hard?

First, foot faults. Were both of your feet inside the square where you dropped the kerchief? If not, your placement doesn’t count. (More than one clown kicked the game board itself, forcing a complete game stop and reset.)

Second, speed. Your next teammate goes when your previous teammate tags them. If you dawdle, the opponents may get two moves to your team’s one: a death knell in tic tac toe.

Third, skill errors. Can you picture the board as it currently is, and how you would like it to be after your play? Can you balance both your team’s desire for three in a row with the importance of blocking the other team?

Fourth, panic. If you’re not sure where to place the handkerchief, you may find yourself overwhelmed by the twenty clowns yelling at you.

THE CHAOS

If this sounds intense, that’s because it is. It’s the most competitive I’ve seen clowns in four weeks of class. One clown classmate commented to me: “Usually you and I are the only two trying to win. In this game, everyone is.”

And the best part: it’s tic tac toe.

You know, the game that even a monkey can play.

When I played this same game in the summer course, I was dubbed “the LeBron of tic tac toe” by a Boston-accented TikTok star who’d gained school-wide notoriety for roasting himself in a Trump impression.

This time, my team came out to a strong start. 2-0 in the lead.

Their team called a time out.

From across the board, I could see one member of their team — a former death row attorney now turned stand up comedian — giving an impassioned speech.

Members of my team jeered at him. I thought of strategic elements I wanted to share — if unsure, play the middle or corners, not the sides; run back quickly to tag your teammate — but kept them to myself, unsure how to make them land. I didn’t want to come off as the pushy, out-for-victory teammate.

The game restarted. Their team came out on a tear. They won three of the next four points, and ultimately took the match 11-9.

All game I mused to myself: What had he said? They started to coordinate so well. What strategies did he share? How did he inspire them to listen to his suggestions without coming off as pushy?

THE REVELATION

At lunch, I asked him. I complimented him on his success, then I asked what he had said.

“Oh, that? Some of our team didn’t understand the game. I just explained the rules.”

There’s a Polish expression I enjoy that translates to “Not my circus, not my monkeys”.

Unfortunately, this is my circus.

And unfortunately, it is not populated with monkeys.

Clown School Day 10: How to Win by Losing

In which Our Hero finally beats himself

I loved it when a classmate called me a douche. It raised a key question: Am I a douche?

To that, I had to answer yes. Because anyone who steamrolls friends at silly games is a douche. And I’d been playing silly games to win, despite frequently being much better than others.

A knight without chivalry is a douche. An assassin without honor is a douche. The powerful, when they flex on the powerless, are acting like a douche.

(He said this after I grabbed a ball he was juggling. Not a big deal. Still, a douche.)

I wrote in my notebook: Stop always playing to win. Try playing to play.

Then we started wall ball.

Wall ball is simple: hit the ball, it hits the wall, bounces once, next player hits. Compared to my group, I’m very skilled at wall ball. Last time I won the tournament (ahem, ladies 😉)

This time, I decided to try play. My game:

  1. Don’t die.
  2. Give the next player the easiest possible hit.

Using this approach, I eliminated only one person (on a challenging shot where a gentle hit might have put myself at risk). Still, I reached the finals.

At the finals, a question arose: keep playing my game, or now play to win?

I chose my game. Either he’d win, or he’d beat himself.

First to three wins.

He won the first point.

He mis-hits. All tied up.

I thunked one off the side.

He botched another.

Two-two. Next point wins.

He fired a zinger to the corner: unreturnable. He wins.

The crowd went wild.

Everyone loves seeing David beat Goliath.

I cheered too. It felt better than winning the tournament. That had been awkward. This was joy. I led the chant: “Speech! Speech! Speech!”

The victor obliged.

I don’t think I’ve ever thrown a game before. This didn’t feel like throwing. It felt like optimizing for something bigger.

I didn’t lose. I won at a bigger game.

Sometimes the point of the game is play.

In theater, the point of the game is the play.

Later, our class watched another student play a game on stage with the same man I’d met in the finals.

The student was far more skilled. My teacher said:

“When you play with someone much worse than you, you must have good humor.”

That’s why I’m here.

To learn good humor.