The $20 Locker

Even when this city smacks me, I still see its beauty. 

I love New York’s reasonableness. 

Today I visited a Yankees game. The metal detector dinged on me when I passed. The bag inspector told me I can’t take a laptop inside. He summoned his teammate. His teammate pointed me to a business across the street. He said, “There’s lockers right across the street. They’re not affiliated with us but people use them all the time. When you come back, tell the security and they’ll let you skip the line.” I asked his name. He said Anthony.

The security guards moved the barriers as I shortcutted back through the zigzagging line. I sped across the street. Inside, the worker charged me $20 and ushered me to the back where the lockers live. I placed my laptop inside, pocketed the key, and told him “okay” when he said the locker rental ends 30 minutes after the game. I asked him his name. His coworker said “Ahmed”. He repeated “Ahmed.”

I spent $25 on the Yankees ticket. On one hand, $20 is expensive. On the other hand, the policies are reasonable at every step of the way. Can policy easily distinguish between a laptop and a recording device? Perhaps not. Is this policy public on their website? Yes. Did I check? No, but I could have and that’s my fault. Is there a reasonable solution to this problem? Yes, and it’s not $100 when it very well could be.

When I returned, I told the security guards that I had visited the lockers and Anthony told me to skip the line. My ticket buzzed in, and I retrieved my limited-edition Yankees soccer jersey. For which I paid an additional $10 over the cost of normal tickets. Not because I care about the jersey, but because my father was in town, and he’s always wanted to visit Yankee Stadium. 

Money can’t buy happiness, but it sure can buy the ingredients

Rugby 7s: Two Halves, No Whole

To win, attract fans. To attract fans, form a cohesive game. 

Rugby 7s needs to choose a side.

After three days at the HSBC SVNS World Championship in Bordeaux (and 8 years following the sport as a casual fan), I think it’s standing at a crossroads. It can lean into being the 14-minute party it already is, or it can grow into a full, standalone sport. Right now it’s trying to be both, and that’s untenable. 

(For anyone who’s never watched: sevens is rugby boiled down to 7 players a side and two 7-minute halves. A full day runs more than a dozen games, back to back. It’s the tasting flight of athletic events.)

I argued last week that a sport’s heir wins by cutting the boring parts. Sevens already did the cutting (15 players down to 7, 80 minutes down to 14). It just never decided what it was cutting toward. 

If You Lean Into the Shortness

The short version is already good. It just wastes its own format. Two fixes:

1. Use the downtime. The games are too short for fans to bond with the teams, so spend the breaks building investment. Share stats on the players. Run through how important this game is. Each team is only on the field for under 20 minutes. That tightness is good. Use this time to reinvigorate the fans about the metagame. 

2. Vary the downtime. How many times can a crowd sing “Sweet Caroline” and watch the “sleepy cam” (the one that finds someone napping in the stands)? Once a day, the organizers seem to believe. These approaches are repetitive. Put a team on interstitial fun: t-shirt cannons, quick water-balloon fights, fan footraces for prizes, a costume contest for cash. You already have a fanbase that turns up in costume. Lean in.

If You Make It A Full-Length Sport

A 14-minute sport is not full-length. The organizers pack three days of tournaments together because each game is only 14 minutes long. What if they made it 2 hours instead? The ledger: 

What it has going for it

  • Fast play. Almost no setup or positioning. All action.
  • It’s a highlight reel. Lots of intensity, no dull moments, and a huge amount of drama. Most of basketball happens in the last 2 minutes. Rugby 7s has a new exciting event happening at least every minute. 

What it’s up against

  1. No obvious fanbase. Rugby fans already have two codes to follow: union (15 a side) and league (13 a side). Sevens is a third, and a stripped-down union at that. Why would a rugby fan adopt a third version? And a newcomer has no particular reason to start with the niche one. (Except that sevens is the Olympic version. And that’s a big leg up.) 
  2. Injuries. In 3 days I watched 9+ players get carried or helped off, 2 of them on stretchers. The playing base is growing fast (it looks like a blast to play, if you’re not attached to your future cognition). For a sport chasing families and casual fans, that body count is a bad look on camera. 
  3. A touring format that fights fandom. There’s no home-and-away. A small set of core teams (8 this season) tours a circuit (Dubai, Cape Town, Singapore, Perth, Vancouver, LA), then 12 teams contest a 3-city World Championship (Hong Kong, Valladolid, Bordeaux). That’s a time-trial structure (Formula 1, tennis, the surfing tour), not a league. Great for a traveling roadshow, lousy for “my team versus your team”. 
  4. Yearly churn. Each season the bottom of the top tier is relegated (down to “SVNS 2”) and new teams come up. So the division’s membership changes every year. Just as a new market learns its team, the team can drop out of the top flight. Hard to grow roots that way.

Changes I’d make

Regardless of which path Rugby 7s takes, these are improvements to the game: 

  1. A score shouldn’t end the game. Right now, if you’re up by two scores when the clock hits zero, you’ve effectively won but everyone keeps playing until one of a number of game events happens (the ball goes out of bounds, e.g.). It’s an anticlimax. Either call it the moment it’s decided, or flip it and give the trailing team a lifeline: they keep playing as long as they keep scoring. 
  2. Let the halves run longer. Fast doesn’t have to mean 7-minute halves. Hockey is just as fast and handles the gas-tank problem with constant substitutions. Roll players on and off and you can stretch the game without melting the athletes. (Note: You can’t just make it longer. They tried. World Rugby cut their finals from two ten-minute halves down to two seven-minute halves in 2017 precisely to avoid injuries. You have to add fresh legs and deepen the bench.) 
  3. Host it in party cities. Amsterdam, Budapest, Las Vegas. The core audience wants to drink for 3 days straight in costume while watching sport. Put the event where that’s already the local economy. (Bordeaux, in fairness, understood the brief.) 
  4. Make the drop goal matter. The scoring: a try (similar to a touchdown in American football) is 5, a conversion (like the kick after a touchdown) is 2 (so a converted try is 7); a penalty or drop goal (similar to a field goal that’s not after a touchdown) is 3. Which means a team down by two unconverted tries can claw back exactly to a tie (7 + 3) but cannot win it. Bump the drop goal to 4, maybe even 5. The drop goal turns from a museum piece into a live weapon, and “up by 10” stops feeling safe. 
  5. Publish the draws earlier. Tell fans when their team actually plays. As it stands, you find out the morning of the first match, which doesn’t help fans. Currently, a bunch of fans missed the first half of the first day. If your team is playing in the morning, would you make it to the first game (early) and then have a nap? Definite possibility.  
  6. Stop the clock during dead time. The clock keeps running during penalty kick-outs, after a score but before the restart, and between a scrum call and the scrum itself (a scrum is like a hockey face-off where three teammates are tied together). That warps the game and rewards stalling. It bites hardest on a yellow card, when a team who’s playing 6 players against 7 for 2 minutes can just bleed the clock. Stop the clock and the gamesmanship dies.
  7. Trim the pool stage. You play 3 pool games to cut 12 teams to 8, and then the real tournament is also 3 games. Half the days are positioning, and the pools barely change anything. That’s too much foreplay for the payoff.
  8. Make the final feel like a final. Today the final is the same length as every other game. Give it longer halves, or make it a best-of-3 with the 3rd/4th-place match slotted in between for the breather (if you’re concerned about injuries). 
  9. Fix the scrum. Over the last 3 days, I cannot recall a time when the team rolling the ball lost possession. That makes scrums in rugby 7s basically just a restart with extra steps. This one needs a revamp, because as-is it’s just wasting time. 

If rugby 7s keeps sprinting the direction it is, it’s going to get tackled. Time to keep tinkering and pick a side. 

Today’s Games Played

The cheese standoff. A vendor slices me 200g of emmental and quotes 3 euros 50. I say card. She says 5-euro minimum on card. I say card is all I’ve got. She says no deal. I walk to the monger two stalls down who sells me 200g of emmental for 5 euros 40. Partner points out how, in the US, the vendor grumbles but eventually takes my money. I’m reminded of the time $20 was as good as 20€

The bottle-cap. A French security officer asks if I have bottles. He squeezes the bag. It crunches. He says, “Bottles.” He tells me to take off the cap and bin it. I take off the cap, walk towards the bin, pocket the cap, and walk past him into the stadium with the bottle. (Once inside, I reapply the bottle cap: this wasn’t mere sport, I wanted to use that bottle cap!) French security continues its purposelessness

Why I love the kick-and-chase (and you should do)

To win the rugby match, score the most points. To score points, move the ball forward. 

Rugby 7s is my favorite spectator sport. My favorite move: the kick-and-chase. The move is what it sounds like: kick the ball into the space behind the defense, then run it down before they can. (Context for the unfamiliar: rugby is a sport similar to American football. In rugby, you cannot throw the ball forward.) 

Here’s why it works.

1. Speed wins the chase. Some teams and players have wheels (the Kenyan men, Japan’s number 3, Mariana Talatoka for Fiji’s women). When you’re that fast, the kick is more a pass to yourself (it’s harder to run with the ball than after it), and you win the foot race more often than not.

2. Nobody’s home in the back. With only 7 per side, teams can’t afford a defensive sweeper. Drop one player from the line and you’re defending six across, and 6-on-7 gives a free space to the offense out wide. 

3. The defense is facing the wrong way. The instant the ball leaves your foot, you’re already sprinting. They have to stop, turn, and go. How many of them will make it there faster than your teammates? 

4. Even a miss pays off. Lose possession and you’ve still gained sizable yardage — and their ball-recoverer will need support to mount a reasonable offense. No second man means no ruck (pass through the legs, during which only your team can grab the ball) and no ruck means they hand the ball right back. The kick-and-chase-to-tackle-and-recover pipeline is a strong one. 

5. My favorite: the bluff. Just having a kick-and-chase in your bag forces the defense to pick a poison. Guard you tight and your kick gains more value. Sit back to cover it and the holes open up for your runs. The threat alone bends the whole defense. If a team restructured their strategy around it (instead of simply playing rugby 7s like it’s a faster rugby 15s), the metagame could easily undergo a paradigm shift. 

So if anyone’s ever complimented your speed (e.g. if Partner referred to you as “having wheels” and I made oinking noises in reference to you being a greased pig), develop your kick. Then go chase it.

— HSBC Sevens World Finals Day 1, Bordeaux, France

The Walk Becomes a Sprint

To inherit a game, serve the crowd its keepers forgot. To serve the crowd, cut the boring parts.

Four times, strangers have asked whether my hat is a Savannah Bananas reference. It isn’t. Now that I know what they are, I wish it were.

A month ago, Partner told me I’d like the Savannah Bananas. The recommendation sat on my to-do list (read: “email inbox”) until this morning, when I finally read up. I am hooked. At least on the concept. 

Two decades ago, my father told me he didn’t get the appeal of e-sports. I asked whether he got the appeal of regular sports. He did. So I asked: when you watch football on TV, how do you know those are real people? If they swapped every player for a digital avatar, how would you know? 

Professional sports is entertainment. The money comes from the people watching, not the people playing. Say that out loud, and a lot of baseball starts to look indefensible. (Partner thinks I should henceforth refer to old baseball as “indefensi-ball”. I like the joke, but fear readers would find it intolera-ball.) 

The Savannah Bananas play Banana Ball, which is baseball, except someone took the rulebook and asked, of every slow part, Who is this for? A walk is the most boring thing in the sport: four boring balls, a slow and boring trot to first, a predictable outcome, nothing to see. So Banana Ball has no walks. Ball four starts a sprint, where the batter runs as far around the bases as he can while every fielder but the pitcher handles the ball in turn. The dullest outcome in baseball became a footrace.

The rest rhymes. No mound visits. No stepping out of the box. A 2-hour clock, so the game can’t sprawl. Catch a foul ball in the stands and the batter is out, which turns the crowd into a tenth defender. One guy plays on stilts (Dakota Albritton). Another bats in a cape (Reese Alexiades). I’m surprised the players still go by their own names. 

The cape doesn’t help him play baseball better. It does help him play banana ball better.

Scoring changed too. Win an inning (i.e. score the most runs in it), and you get a point. One point per inning, like sets in tennis. My grandfather leaves every baseball game before the 9th “to beat the traffic.” He couldn’t pull that in banana ball, because in the final inning every run is its own point, leaving every banana ball game to a dramatic finish. He would stay.

One detail sold me. This scoring system means the home team has an obvious edge: batting last every inning, it only has to hit until its ahead by one run. (Baseball fans would notice this as a host of walk-off opportunities.) I noticed that and assumed it was a flaw. But they even invented a rule for it! It’s called the Equalizer Point. If the visiting team pulls off more trick plays than the home team by the 8th (a behind-the-back toss for an out, a backflip catch, popping the ball off your glove and into your bare hand for a catch), the visitors get a free point before the last inning. The home team’s structural advantage, paid back to the road team in degree of difficulty. Whoever built this spends their showers thinking about the same fairness questions a real league does. They just answer them in the currency of the show. Because this league is just as real as Major League Baseball

Even the charity is a pun: the team’s nonprofit, Bananas Foster, supports foster kids. It’s a real charity. And also a pun. It’s bits all the way down! 

You could file all of this under parody, and parody has a ceiling. It works only while you remember the original, so it can never outgrow the thing it mocks. But the Bananas aren’t mocking baseball. They kept the bones (a pitcher, a batter, a diamond, innings) and rebuilt the rest out of love. That is what an heir does.

Heirs don’t stay capped by the thing they came from. They inherit it. Rome spent the better part of 3 centuries feeding Christians to lions; then, in the year 380, the empire made Christianity its official religion, and the church went on to inherit Rome’s whole apparatus: its language, its hierarchy, its capital, even the old chief priest’s title, Pontifex Maximus, which the Pope still carries. The offshoot outlived the host.

Games run the same play on a faster clock. Cricket already did it. A Test match can last 5 days, and the purists love every hour, but a stripped-down, made-for-TV format called T20 showed up and became the sport’s commercial engine, the version with the crowds and the money. Later this week, I’m attending the Rugby 7s world championship. I’ve only been to one match of full rugby (15 per side) – never again! – but the 20-minute, seven-person format has made me a diehard fan. 

In 2023 Major League Baseball, the incumbent itself, gave itself a pitch clock. Games got 24 minutes shorter, attendance crossed 70 million for the first time since 2017, and ratings rose for the first time since 2012. Banana ball has had a game clock since 2020. (It started in 2018.) That is what the early innings of a succession look like.

The mechanism is always the same. A game gets, well, gamed to the point where it’s no fun anymore. It calcifies. It gets boring to watch, which is fatal, because the watching is what pays. Then someone arrives who treats fun as an engineering problem, and the crowd starts to drift his way, and the money follows the crowd. I’ve made this argument at the scale of a sandwich shop. The Bananas are making it at the scale of America’s Pastime.

You could call the Bananas a parasite. They feed on a host they need alive; half the jokes only work if you know the real game. (“What counts as a trick play?” requires a frame of reference.) Sure. But a parasite that devours its host and moves into the empty niche is just evolution running on schedule. We mammals also once lived in burrows, waiting out the dinosaurs. (As a PhD in biology, Partner does not support this analogy.) 

Give Banana Ball 30 years and it will have its own record book, its own purists, its own slow sacred stretches no one is allowed to touch, maybe even its own children’s rec and traveling teams, and some new weirdo will turn up to strip it for parts. Christianity inherited Rome, then spent centuries hardening into the thing Luther showed up to protest. Every heir becomes an incumbent. Every incumbent grows an heir.

None of this works unless there’s nothing sacred underneath, and there isn’t. No essence of baseball is being betrayed, because there is no essence of baseball, the same way (as I’ve argued before) there is no essence of golf. “Real baseball” is just the version that happened to harden before you were born. Strip it down, hand it back to the crowd, and the purists will call it desecration. It’s only the next version.

Catholics took 3 centuries to get from the lions to the leadership. Baseball is only up to the pitch clock. The new game is less competitive than the old one. It is also, at last, worth watching to the end. Even my grandfather would accept the traffic.

Four Umpires

Games require fairness. Fairness requires… Umpires?

Bottom of the ninth, tie game, runners on first and third, the coach signals for a new pitcher.

The Away team choruses from the first-base dugout: “You got this, Julian!” “Go get ’em, Julian!” (No relation.)

The new pitcher takes the mound. He has the wispy, windswept hair of an early-2000s teenage heartthrob, and just enough muscle to suggest he started working out when puberty hit a couple years ago. 

Julian throws his first warmup pitch.

A player walks from the third-base dugout to behind home plate. Maybe 15 years old. He accuses a woman old enough to be his mother: “Are you taking videos?” 

“No,” she replies. “You guys were [doing something she found objectionable].”

Julian throws his second warmup pitch. The boy continues the accusation: “Were you taking videos?” 

“No, just pictures.” She continues her explanation. 

“I don’t care.” The boy stomps back to third base. 

A third warmup pitch. The umpire calls the game back in play.

Julian straddles the mound. His neck swivels, unable to see the opposing players on first and third at the same time. The previous cheers have gone silent. Julian twitches his knee. Something catches his eye near first. He looks over at it.

“Bawk!” yells someone from the third base dugout. 

“Bawk!” the umpire agrees like a chorus of chickens. “He lifted his knee and put it back. That’s a bawk.”

“What’s a bawk?” Partner asks me. I start laughing. 

“What’s a bawk?” she repeats. 

“It’s…” I begin.

Suddenly, everything is happening at once. The umpire clears the path between third base and home, like he’s making way for prince Ali. The player touches home. His friends cheer. A tall man says “Excuse me” to someone beside us; he removes a sun-shaded phone from the fence, where it was probably recording or livestreaming the game. The umpire walks over to the Away team to explain the rule violation. A younger looking boy has both palms against his cheeks and mouth agape like a real life Scream. Someone says, “At least we gave them a hard fight.”

I turn to Partner and explain. “Basically, the pitcher isn’t allowed to trick the base runners. So there are a lot of very precise rules about what he can and can’t do. I think I’ve heard my father say ‘breaking the plane of the knee’ at some point, meaning you have to pitch immediately when you do that. If you break the rule, as punishment for your shenanigans, the players are awarded a free base.”

“And that’s called a bawk?”

“Yep. Spelled B-A-L-K.”

“Ballk.”

“Yeah, but pronounced like what a chicken says. Rhymes with ‘walk’.”

“Bawk.”

Fifteen minutes earlier, Partner and I arrived to the baseball fields. Four fields, spread out in this grassy oasis one third of the way from the top of Central Park.

Over the next hour, we will watch four ball games. The most notable play in every game will be by the umpire.

More Like Guidelines

The first players are either middleschool or highschool kids. Brown jerseys for the pitching team. No one on base. 

The pitcher throws a warm-up pitch. The ball bounces three feet before home plate; the catcher tosses it back.

The batter approaches the plate. The pitcher throws. This ball bounces too. “Ball,” says the umpire.

Partner and I watch eleven subsequent pitches. Some fly high, into the chainlink fence behind the catcher. Most bounce, like the first two. None cross home plate between the batter’s knees and shoulders. 

Dutifully, on each pitch, the umpire says “Ball” and the corresponding number.

One at a time, players populate the bases. After all twelve pitches are thrown, the bases are full.

The pitcher begins his windup. The batter steps out of the box. The pitcher stops. 

“That’s a balk!” the umpire shouts at the pitcher. “You can’t [I stop paying attention].”

“Let’s go to that game,” I say, gesturing across the field.

“Walk around or through?” Partner asks.

The umpire is walking back his previous position, calling it a “No pitch.” 

“We can walk through. He’s not going to throw anything hittable.”

Partner and I walk behind the third-base fence, then skirt into the outfield in foul territory. As we pass the left fielder, I notice the players on each base slowly advancing one base.

When a child has thrown twelve balls in a row, are you really going to call him out for a balk? Sometimes the spirit of the game calls for bending the rules. If a child pitcher can’t throw a single strike, that sounds like a rule problem. I’m reminded of the problems I experienced playing pony baseball: Stealing is legalized before any catcher has the arm to throw out the runners. A runner on first is effectively a runner on third. 

We walked to the baseball field where Julian would soon bawk, then continued toward the softball games.

The Competent Umpire of Slow-Pitch Softball

The softball game on our left looks competitive. The game on our right, less so. We go left.

The cocky third baseman nabs a line-drive one-handed. “Out.”

Partner and I walk behind home plate, where the umpire is chatting with an off-duty ump.

This umpire wears no mask nor padding. No padding for the catcher. Nor helmet for the batter. I learn something new about slow-pitch softball.

The next batter hits a ground ball toward third base. The third baseman fields the ball mid-stride and throws off-balance, clearly showing off.

The umpire calls “out,” then turns three-quarters of the way toward the fence behind him.

“I coulda played at Arizona,” the umpire continues. “A-S-U. Got a full ride. Said no. What did I know? I didn’t want to go to Arizona.”

He turns back to the game: “Ball.” 

He turns back to his friend: “I played everywhere. Puerto Rico, Dominican Republic…” Returning to the game: “Strike.” Returning to his friend: “Hawaii.”

I’m impressed by how he can both continue the conversation and accurately referee the game.

A batter waits just outside the batting box.

“Can we go?” asks the pitcher.

“I’m waiting for you,” the ump responds.

“I’m waiting for you,” says the batter.

“No you ain’t,” the ump responds.

As an unbiased observer at this game, I can confidently say: they were not, in fact, waiting for the umpire.

That Ain’t the Rules

Partner and I approach our final softball game of the day.

Ten kids in ragtag outfits and red pinnies, aged between 22 and 25, versus ten older guys, between 30 and 40, in matching jerseys.

The pinnies are having a blast — yelling and hollering, cheering among themselves.

The pitcher throws. Ball. Strike. The inning ends.

The pinnies take the field. I count ten players and seven gloves. 

“Don’t you have gloves?” the umpire says.

Someone shouts back, “No.”

Someone else says, “But it’s okay. We don’t need ’em.”

“You need gloves,” says the umpire.

I turn to Partner. “You definitely don’t need gloves. Gloves were only an early 1900s thing. I’m pretty sure they’re not required.”

Partner: “Might be a beer league thing.” (According to Partner, beer league is a type of casual softball where players drink beer in their dugouts between fielding.)

The older team lends three gloves to the pinnies.

Partner and I watch an inning or two. It’s riotous, raucous fun — all hijinks, everybody trying their best, but no pressure on winning.

One pitcher throws a ball that arcs around 13 feet high. The ump calls “strike three.” The batter taps the top of his head.

“That’s too high,” I say to Partner. “If it’s above 12 feet, it’s a ball.”

The ump says, “It bounced before the line. That’s a strike.”

The batter is out.

The game rapidly evolves into “Who can throw the highest pitch that still lands short of the line?” Some are clearly over 15 feet, landing at the front of the plate, and still being called as strikes.

I pull out my phone. In under ten seconds, I read aloud to Partner: “Four-to-ten-foot arc. Any pitch too high or too flat is a ball, unless the batter swings.”

The players are now chopping at pitches coming down above their heads. The game looks less like softball and more like swatting flies.

Yet, somehow, no one seems to mind.

Partner is getting cold. We’ll watch this final inning.

The pinnies are batting. Runners on every base.

The umpire yells something to one of the baserunners. Another pitch. “Ball.” Then the umpire yells, “He’s out! Three outs!”

I walk over to the third-base dugout. I ask one of the kids in pinnies: “How did that inning end?”

He tells me: “The ump said no leading off.” He gestures toward second base. “He wasn’t on the base, so he called him out.”

“And what about the pitches. Don’t they have to be under ten feet?” I ask.

“I don’t know. I don’t know the rules,” he tells me.

“How did you guys get to be here?”

“We went to college together. Seemed like a fun thing to do.”

I wonder what it would be like to play a game without knowing such fundamental information as What counts as a strike? and I should bring a glove.

Walking home, I give Partner my shirt to stay warm, and I’m struck by how much more fun the pinnie team was having than any other team we watched that day.

They don’t know that the ump ruined their game. So maybe… he didn’t.

Forced Play

You can lead a human to a game, and you can make them play. 

In his seminal work Finite and Infinite Games, James P Carse posits that mandated play is not play: 

  • “There is no finite game unless the players freely choose to play it. No one can play who is forced to play. It is an invariable principle of all play, finite and infinite, that whoever plays, plays freely. Whoever must play, cannot play.” (End of his section 2) 
  • In other words: Play is only play when it is voluntary. 

I think this position is wrong. 

Carse is using “game” to mean something more specific than a structural definition. He mandates a specific quality (voluntary play). I think he’s wrong to exclude from the category of “game” things that share the structure but lack the voluntariness. In short: Carse’s definition is too narrow because games are structural, not single-trait-necessitating. 

Okay, so what about some concepts that are unquestionably games? 

  • Commerce is a game. It contains points, players, and rules regulating play, semi-arbitrarily defined
    • It is also *real* in that you cannot avoid playing it regardless of your culture. (I suppose the archetypical “mountain man” could avoid playing it by homesteading all his resources, alone. We could say he has shifted to playing commerce with nature, but I think that’s a step too far.)

Either Carse is correct and this is not a game, or there is a slice of “game” uncovered by his articulation. 

Carse has a light, airy definition of game. Like many writers, he intuits that a game feels like child’s play. Carse would claim wargames are games while war is a not-game. 

I don’t buy this. 

Imagine someone playing chess against an opponent. These two are unquestionably playing a game. Now, imagine that the pieces represent actual movers on the field of battle: each time player one moves his rook, an actual cannon shifts its position on a real-life battlefield. (Perhaps the pieces contain some sort of location-sensing technology that walkie-talkies directly to the pieces.) Are these two no longer playing a game? If the stakes of the game involve only one of them living (as, when one is surrounded, he surrenders and yields his kingdom), is that activity no less of a game? 

War is a game. To the people playing it, its practice is essentially indistinguishable from chess. Yet war is also, unquestionably, profoundly real and with the highest stakes imaginable. 

Why does this distinction matter? 

Well, sometimes people disparage games. A teacher will tell a student to “stop playing games in the classroom”. A CEO will say to their underlings, “We’re not here to play games”. A general could yell to his troops, “War is not a game!”

What they mean is take this seriously. And seriousness can be important. But it is not at odds with playing games. The teacher who demands focus is using that comment as a move in the authority-and-attention game they spend most of their day playing. The CEO is fanning the flames of the motivation game. The general is moving a piece in the morale-and-culture game. And then he returns to his nice, safe bunker where he pretends that those peons are chess pieces. 

Abstracting a game into its constituent pieces – players, goals, win conditions, rules – does not diminish the significance of the game itself any more than defining the goal of a war diminishes the significance of the war. Quite the opposite: by abstracting, we can often remove some of the demotivating emotion that prevents us (the players) from ideal movement. 

While you may naturally freeze when faced with a knife-wielding attacker, I would instead recommend avoiding that knife. Have you considered moving somewhere they cannot attack you? Perhaps one step to the side, because pawns can only attack diagonally. 

Clown School Break Day 50: Seeing Ahead

In which chair-sitting is frog-boiling. 

A coworker once taught our company how to sit in a chair. The problem: humans are very adaptable. So when we sit in a chair, we adjust our bodies to fit the physical circumstance. This is bad. We should instead adjust our circumstances to fit our bodies. (The desk doesn’t care if it’s adjusted to be higher or lower. Our bodies do prefer we don’t slump.) 

The rules of the game change your play. That sounds obvious, but its effects often go unrecognized. 

Take a simple rule – like the football rule that the clock stops when a player runs out of bounds – and imagine the changes to the entire game that could result. Obviously the end of the game is faster: more hurry-up plays, less pre-defined set-ups.

Now consider how different technology was when this rule of this game was established – at some point before 1909 (citation: pg 214 here). Was this rule intended to play out the way it is? No – no way – not really – it can’t be. But it shapes how today’s entire game is played. 

We often accept the slight changes in our environment, in the rules that govern our games. But adjusting our behavior to maximize our desired outcomes is not easy. Do you think second-order effects (Since A happened, B will happen) are hard to predict? Third-order effects (A, therefore B, therefore C) are even harder!

Eg: If we changed the clock-stop rule, would Quarterbacks make more in-the-moment decisions? Become more skilled at rapid decision-making? Would we select for quarterbacks who are more tacticians and less strategists? Would that change lead to the rest of the team being more strategic (to fill the gap) or less (because their leader is less strategic)? Is this even the right pathway to follow, or would quarterbacks actually become more strategic because they would plan their whole series of plays ahead of time for those low-on-time situations? Would timeouts become so incredibly valuable in the endgame that they’d never be used otherwise? How would that impact how strategic a quarterback needs to be?

It’s really, really hard to tell. Those who can see the second-order effect in a very complicated situation are often highly-prized experts.

A chess grandmaster can sometimes see 10+ moves ahead. On the other hand, one former chess world champion is commonly crediting as saying, “I see only one move ahead, but it is always the correct one.” 

Which would you rather do? And in what areas? 

–(Oh, and GO BEARS!!!)

Clown School Break Day 30: Cooperative Games

In which Our Hero collaborates. 

My family has recently taken to playing cooperative games. Growing up, we played mainly competitive games. Sometimes team games, but more often individual competitive games.

My partner recently posed the question: What if a person grew up playing mainly cooperative games?

An interesting question.

For one, most sports are competitive. (Sure, some are team-based, but those are still generally against other people rather than a challenge against nature or circumstance.)

For two, most contrived games (as distinct from natural games like science or business) are competitive.

For three, most good contrived games are competitive. Taking board games as a field I know quite well: only over the last ~20 years have cooperative board games taken off, and still they are much less popular and less created than competitive ones.

Bad games are generally not worth playing. They’re unfun and teach poor / useless skills.

Good games are, well, good.

I learned to count and perform basic mental math through the card game cribbage. I’m not aware of a cooperative equivalent that’s as engaging and strategic (and building one’s strategic muscle is worthwhile in itself).

Cooperative games teach communication, team coordination, collective strategy, leading and following, ebbs and flows.

I used to ghostwrite for the founder of the video streaming platform Twitch. He and his brother both sold companies for ~$1B, and they credit their parents’ chore system with teaching them to collaborate and strategize. The chores had to be completed, but the how and the who were up to the children’s choices. (For more, search the word “chore” in this article or this article.)

Collaborative games are excellent. And in the grand scheme of things, many competitive games are really about collaboration on the meta level anyway. Tennis is about (i.e. funded by) encouraging people to play tennis, which is generally good for physical health. Individual competitive sports like running are about setting a new record, thereby pushing human physical ability to new heights.

Perhaps it’s true: Even when we’re competing, we’re collaborating.

Clown School Day 17: The LeBron of Tic Tac Toe

In which Our Hero learns that leadership means getting the simple things right.

THE SETUP

The game is simple: tic-tac-toe.

The complication: teammates.

Two teams of 11 players, across a ten-foot-by-ten-foot tic-tac-toe board. Each team has three handkerchiefs of their team color. At the sound of the drum, the first player sprints to a spot on the board, drops their handkerchief, and sprints back to tag the next player.

When all three of your handkerchiefs are placed, your move is to move one of your handkerchiefs instead of placing a new one.

At three in a row, you win the point.

THE ESCALATION

How is this so hard?

First, foot faults. Were both of your feet inside the square where you dropped the kerchief? If not, your placement doesn’t count. (More than one clown kicked the game board itself, forcing a complete game stop and reset.)

Second, speed. Your next teammate goes when your previous teammate tags them. If you dawdle, the opponents may get two moves to your team’s one: a death knell in tic tac toe.

Third, skill errors. Can you picture the board as it currently is, and how you would like it to be after your play? Can you balance both your team’s desire for three in a row with the importance of blocking the other team?

Fourth, panic. If you’re not sure where to place the handkerchief, you may find yourself overwhelmed by the twenty clowns yelling at you.

THE CHAOS

If this sounds intense, that’s because it is. It’s the most competitive I’ve seen clowns in four weeks of class. One clown classmate commented to me: “Usually you and I are the only two trying to win. In this game, everyone is.”

And the best part: it’s tic tac toe.

You know, the game that even a monkey can play.

When I played this same game in the summer course, I was dubbed “the LeBron of tic tac toe” by a Boston-accented TikTok star who’d gained school-wide notoriety for roasting himself in a Trump impression.

This time, my team came out to a strong start. 2-0 in the lead.

Their team called a time out.

From across the board, I could see one member of their team — a former death row attorney now turned stand up comedian — giving an impassioned speech.

Members of my team jeered at him. I thought of strategic elements I wanted to share — if unsure, play the middle or corners, not the sides; run back quickly to tag your teammate — but kept them to myself, unsure how to make them land. I didn’t want to come off as the pushy, out-for-victory teammate.

The game restarted. Their team came out on a tear. They won three of the next four points, and ultimately took the match 11-9.

All game I mused to myself: What had he said? They started to coordinate so well. What strategies did he share? How did he inspire them to listen to his suggestions without coming off as pushy?

THE REVELATION

At lunch, I asked him. I complimented him on his success, then I asked what he had said.

“Oh, that? Some of our team didn’t understand the game. I just explained the rules.”

There’s a Polish expression I enjoy that translates to “Not my circus, not my monkeys”.

Unfortunately, this is my circus.

And unfortunately, it is not populated with monkeys.

Clown School Day 10: How to Win by Losing

In which Our Hero finally beats himself

I loved it when a classmate called me a douche. It raised a key question: Am I a douche?

To that, I had to answer yes. Because anyone who steamrolls friends at silly games is a douche. And I’d been playing silly games to win, despite frequently being much better than others.

A knight without chivalry is a douche. An assassin without honor is a douche. The powerful, when they flex on the powerless, are acting like a douche.

(He said this after I grabbed a ball he was juggling. Not a big deal. Still, a douche.)

I wrote in my notebook: Stop always playing to win. Try playing to play.

Then we started wall ball.

Wall ball is simple: hit the ball, it hits the wall, bounces once, next player hits. Compared to my group, I’m very skilled at wall ball. Last time I won the tournament (ahem, ladies 😉)

This time, I decided to try play. My game:

  1. Don’t die.
  2. Give the next player the easiest possible hit.

Using this approach, I eliminated only one person (on a challenging shot where a gentle hit might have put myself at risk). Still, I reached the finals.

At the finals, a question arose: keep playing my game, or now play to win?

I chose my game. Either he’d win, or he’d beat himself.

First to three wins.

He won the first point.

He mis-hits. All tied up.

I thunked one off the side.

He botched another.

Two-two. Next point wins.

He fired a zinger to the corner: unreturnable. He wins.

The crowd went wild.

Everyone loves seeing David beat Goliath.

I cheered too. It felt better than winning the tournament. That had been awkward. This was joy. I led the chant: “Speech! Speech! Speech!”

The victor obliged.

I don’t think I’ve ever thrown a game before. This didn’t feel like throwing. It felt like optimizing for something bigger.

I didn’t lose. I won at a bigger game.

Sometimes the point of the game is play.

In theater, the point of the game is the play.

Later, our class watched another student play a game on stage with the same man I’d met in the finals.

The student was far more skilled. My teacher said:

“When you play with someone much worse than you, you must have good humor.”

That’s why I’m here.

To learn good humor.