Clown School Break Day 21: The Egg Game

In which Our Hero encounters an eggregious machine.

Walking through the casino today, I saw a brilliant game.
A perfectly engineered one.
A real bad egg.

It’s a slot machine called something like The Egg.

You put in your money. You slap the button.
Standard procedure.
Nothing shell-shocking.

But instead of reels to spin, there’s just an egg on the screen.

Every time you slap, the egg cracks a little more.

And when the egg is fully broken –
crack
you win a jackpot.

The jackpots (at the $1 play level) range from about $3 to just over $10,000.
All of them are progressive.
They grow the longer you play. 

The egg takes a variable number of slaps to break.

It’s a well-made game.
Eggsactly balanced.

Here’s why.

1. It redefines winning.
You will win.
The only question is when.
Just keep putting money in until the egg hatches.

Winning doesn’t feel like if.
Winning feels like eventually.

2. You feel progress.
Every slap cracks the egg a little more.
You’re getting closer.
A chip here, a fracture there.

Are you actually closer?
Who knows.
But it looks like you are, and that’s all your nervous system needs.

3. Everything is a jackpot.
I watched a man spend $70 chasing one $10 jackpot and two $3 jackpots.

He won three times.
He lost $54.

But emotionally, during the process?
Sunny side up.

After he left?
Fried. 

4. It’s intelligible.
Most modern slot machines are incomprehensible.
You don’t even know what the rules for winning are until you’ve played for a while.

That confusion creates a false sense of mastery:
“I’m learning the game.”

You are—but learning doesn’t help.

The Egg is different.
Egg → crack → jackpot.
No shell game.
No mystery meat.

Immediate understanding.
Immediate hook.
Egg-ceptionally approachable.

A game egg-zactly positioned to attract newbies. 

5. It creates tension – and guarantees release.
The egg will break.
That’s the promise.

When that suspense releases, however,
the yolk (“joke”) will already have been on you. 

6. Your action feels causal.
Slap the button.
The egg jiggles.
A crack instantly appears.

Your body doesn’t care about RNGs or payout tables.
Your body says: I did that.

7. You can mash.
On a normal slot machine there’s a pause between spins.
The Egg?
You can mash the button 30 times in 30 seconds.
(I saw a guy mash 70 times in under 3 minutes.) 

So if you spend $40 and win $20, you feel frustrated.
And to relieve that frustration:
Have you considered mashing the button?

The feedback loop is tight.
The illusion of control is strong.
The design is…
let’s be honest…
eggstraordinary.

That’s it.

I’ve cracked it.

And now I’m walking away, before I get completely scrambled. 🥚

(Author’s note: I did not actually play the game. I am not a fan of slot machines. I did, however, admire it from afar. Here’s a video of someone playing it.

Clown School Break Day 20: The Dealer Doesn’t Care

In which Our Hero recalls, yet again, that feelings are weather, not climate.

Poker.

I don’t like poker.
It fucking sucks.

The intensity, the swings, the way it presses you between two stones: your own decisions and the randomness of the universe. As one poker TV show once put it, “It’s a hard way to make an easy living.”

There was a time I stopped playing altogether because I believed poker was net-negative for the world. You take money from people who can’t afford it. Addicts. The lonely. The poor.

And what do you give in return?

Entertainment?
A distraction?
A slow-motion morality play about risk and consequence?

These were my thoughts after losing two big pots tonight.
One I played fine. Just ran into the top of someone’s range.
The other I played poorly preflop in a $50 splash pot and donated my stack like a confused philanthropist. (“Splash pot” = the casino added $50 to it for free.)

Woof.

So I asked myself, as one does after being spiritually hit by a train:

Why do I do this?
Why are we attracted to what we’re attracted to?
Is it genetics? Happenstance? Praise when we were eight and wanted to feel special?

Clown school has taught me one brutal, luminous thing:
You will be pummeled on your chosen path.
Mocked, rejected, flattened, ignored.
And that’s just by the teachers! 

Your path should therefore be the thing you continue doing despite the punishment.
What’s the thing you’ll walk through hell for?

I’m deeply dissatisfied with poker tonight. But here’s the truth:
Poker is a game of millions of hands.
Variance is a dragon that only bows after thousands upon thousands of repetitions.
This hand doesn’t matter.
This session doesn’t matter.

Clowning, on the other hand, is both slower and faster.
Yes, the craft takes years, maybe a lifetime – but the feedback is instantaneous.
You step out, you try something, and either the audience lights up now, or it doesn’t.

Steve Martin once asked himself:
What happens if I never release the tension?”
Instead of setup → punchline → laugh from tension relief, he just stacked more and more absurdity.
If someone left the show emotionless and burst out laughing in the car ride home, he considered that a victory.
(His memoir is worth a read.) 

Here’s the thing about Cards.
And the thing about Clowning.

The C’s don’t care about your feelings.
The dealer doesn’t pause because you’re tilted.
The audience doesn’t laugh because you’re sad.

The next hand came.
My body was buzzing with frustration.
But I played fine.
And that was what mattered.

Ugh.

It’s now an hour later.
The frustration is gone.

How astonishing, how liberating, how funny it is to remember how fleeting feelings are.

And how little they matter to the game.
Any game.
When the next hand is already being dealt.

Unless you let them play instead of you.
And they are both bad cardplayers and bad clowns. 

We’re now an hour after that.
I quit the live game because it wasn’t profitable enough.
I wasn’t having fun.
I asked myself the question “If I lost my stack in the next hand, would I rebuy and keep plying?”
The answer was no. 

So now I’m at the deli, eating dinner with my father…
While we play online poker with a different group. 

🤡

Clown School Break Day 18: More than Flavor

In Which Our Hero Eats Theater for Dinner

“What do you plan to do after clown school?”

  1. Gonzo theater in NYC
  2. Play with children
  3. Live a damn good life

That’s about it.

Other topics?

This weekend I attended, for the first time in my life, a Michelin-star restaurant.
A two-star place that, until this year, carried three.

What struck me wasn’t the prestige.
It was the theatricality.

The whimsy. The humor.

They turned a hot dog into a 1 × 1 × 0.5 cm gelatin cube that tasted exactly like a hot dog.
They turned a PB&J into a deconstructed PB&J, complete with hand-peeled grapes.
They opened the meal with torches and epic music.
They ended it by painting dessert onto the tabletop.

My main experience throughout wasn’t taste — it was laughter.

Yes, the flavors were excellent.
Yes, the chemistry and artistry were impressive.

But come on: a tiny gelatin hot dog? A micro-PB&J?
These are jokes. Delicious jokes. High-budget pranks.

For $3 I can go to The Wiener’s Circle and get an actual hot dog.
Here, for $30, I got a hot-dog-flavored Lego brick.

And weirdly: I loved it.

Not because of the taste (though the tastes were good) but because of the experience:
the camaraderie, the conversation, the atmosphere, the emotions.

These were absolutely, unquestionably worth it.

And they had nothing to do with flavor.


The one dish that didn’t land — a caviar-and-chocolatey-coffee concoction — failed for a simple reason:
I didn’t know how to feel about it.

It tasted fine. Interesting. Curious.
But I couldn’t tell whether the intended emotion was awe, nostalgia, whimsy, melancholy, or… “???”

That’s why it faltered.

A performer needs to tell the audience how to feel.
Is this a comedy or a tragedy?
Where are we going?
What’s the poster of this show?

My mother didn’t like Uncut Gems because HOLY SHIT THIS IS NOT WHAT YOU EXPECT WHEN YOU PUT ON AN ADAM SANDLER MOVIE.

It wasn’t the film’s fault.
It was the emotional contract she thought she’d signed.


I like immersive performance art.
I like blurring reality and theater.
I want to perform in vivo, turning ordinary spaces into meta-experiences.

But the key to all of that is simple:
Make people feel the way you want them to feel.

It helps when they know what you’re going for.
Or when the emotional direction is obvious.
But those aren’t required.

At clown school, they never tell us what the outcome should be.
They poke, prod, nudge; but they don’t name the destination.

That’s the challenge.
And the gift.

If they knew where we were supposed to end up, maybe they’d tell us.

But they don’t.

So we must each find our own path.

🤡

Clown School Break Day 17: Do or Do; There Is No Cry

In which Our Hero discovers discipline. 

One key internalization from this past weekend:
How you feel doesn’t have to dictate how you act.

This is one of clown school’s most important lessons.
You’re tired? Headache? Angry? Upset? Depressed?
Irrelevant. Curtain’s up in five. You perform.

The difference between a good standup and a great standup isn’t the height of their best sets — it’s the quality of their worst ones. The question isn’t “How are you feeling?” but “Can you still deliver?”

Clown school drills this into you.
Every day you step on stage.
Every day you play the game.
Every day you work. Show up. Try. Fail. Try again.
It’s consistency as craft.

A clown has to be able to turn it on — sometimes more than any other performer.

This came up today with a woman I met in the O’Hare waiting area. She’s a professional Twitch streamer trying to stick to a schedule, even on the days she doesn’t want to go live.
But here’s the twist: those reluctant days, she says, are often her best streams.

I don’t know if that’s true for me — whether my best work surfaces when I least want to make it.
But I do know this: I still make it.

Because success, more than anything else, is about behavior, not feelings.

Clown School Break Day 16: Cooperative Games

In which Our Hero remembers the audience and the performer are on the same team.

Today I didn’t buy a painting.

I could have.
There are worlds in which I walk out of that studio holding a canvas, or at least a print. I like his work. It’s good enough that I’d happily see it on my wall. I also, frankly, think this guy could be very successful. And while I don’t know anything about investing in art, I do know that he does good work. 

Instead of buying, I did something arguably more valuable: I gave him one mental shift that might change the way he sells forever (hard-won after nine years of being a creative freelancer myself). 

The shift was this:

  • You and the buyer are on the same team, trying to get to the sale together.

Most artists don’t think that way. They imagine selling as hoodwinking, convincing, persuading. Commerce as a low-grade con.

But when I exchange $20 for a meal, two true things are happening at once:

  • I am saying, “I’d rather have this meal than this $20.”
  • The seller is saying, “I’d rather have this $20 than this meal.”

We both win. That’s the point.

If someone wanders into your studio already 50% likely to buy your painting, wouldn’t you both be better off if a sale happens?

That’s what my friend was missing. He felt like he was pushing against the customer, trying to “get them” to buy, and he hated it. Instead, he should walk next to them, shoulder to shoulder, helping the buyer cross the line they already half-want to cross.

Sales, at least for an honest artist, is a cooperative game.

Clowning is the same game

This is also the part that many performing artists (including clowns) forget: the audience wants you to succeed.

When we audience members sit down for standup, for a play, for a clown show, we’re not secretly hoping it’s terrible so we can be right about humanity’s decline. We might predict it will be bad, but given the choice between:

  • “I knew it would suck,” and
    “It blew my expectations out of the water,”

almost everyone would rather be wrong and delighted.

Even the pessimists would rather go home saying, “Honestly, it was great.”

So performance is also a cooperative game:

  • As the clown, you are the leader.
  • The audience is your team.
  • The “sale” you’re closing together is shared pleasure.

You’re not dragging them, hostage-style, toward your weird art. You’re inviting them into something – pleasure – they already came to find.

This, unfortunately, is not my default setting.

Competitive games vs cooperative games

I am more experienced with competitive games than cooperative ones. Poker, for instance, is the opposite:

  • There, the goal is to hide.
  • To show nothing.
  • To give away as little information as possible while extracting as much value as possible.

Clowning is about the inverse:

  • Openness instead of secrecy.
  • Generosity instead of extraction.
  • “Let’s enjoy this together” instead of “Let me get the best of you.”

One of the purposes of clown school (for me) is to re-train this reflex. To make cooperation feel as natural as competition.

Right now, the questions I’m wrestling with include:

  1. How do I lead the team gently?
    Guide the audience without shoving, nudge without bullying, care for each teammate without over-focusing on any one.
  2. How do I actually lead, instead of hiding behind stronger personalities?
    Be the tip of the spear, not the person comfortably in the second row.
  3. When I’m with a partner on stage, how do I treat them as a collaborator instead of a combatant?
    Remember that “winning” is making the scene sing, and that often occurs when you’re playing harmoniously. 
  4. How do I remain open when uncomfortable?
    Oftentimes, I’m shutting down. And that… is not… helpful. 😦 

These are not just stage problems. They’re life problems. Which brings us to the cocktail party.

When I forgot we were on the same team

At a cocktail party today, I met a few people I genuinely liked. Smart, funny, curious. The kind of people I’d happily see again.

They asked about my relationship status. I told them a technically-true (and engaging), but far-more-boring version.

Here’s what I told them: 

In college, I was interested in a girl who was dating a woman. A friend told me she only dated women, so I filed that away as “ah well, not for me.”

Ten years later, we reconnected. It turned out my friend had been wrong:

  • She does not, in fact, only date women.

And here’s the part I didn’t share – not because it’s shameful, but because it’s intimate, and intimacy is precisely what I tend to withhold when I get scared: 

  • At the time of meeting her, I was taking exogenous estrogen. I had grown breasts. My emotional life was much closer to that of a woman than a man. 

So even if she had only dated women, I still might have qualified.

That’s the good bit. The twist ending. The painting on the wall I could have offered.

Instead, I hid it. I offered the flat version. And therefore, the next bit that I added – when I later tried to connect – didn’t land. I’d already collapsed into myself, ending the cooperative game. 

I protected information, staying “safe”.
But they weren’t my opponents. They were potential teammates. We were building something delightful together. And that collapse — the retreat instead of the play — is exactly the reflex I’m trying to rewire.

(To be clear, the issue wasn’t that I “should have” told strangers something deeply personal. It’s that I noticed myself collapsing inward even though both they and I wanted to play, to connect, to stay in the cooperative game.)

The update

So: today I didn’t buy a painting.
I also didn’t honestly sell myself.

In both cases, the correction is the same:

  • Be in situations where we’re on the same side. 
  • Remember we’re on the same side.
  • Act like the game is cooperative.
  • Offer the real story, not the safe one.

When I become excellent at those in daily life, I’ll be a better clown.
And when I become a better clown, maybe I’ll finally remember, in the moment, that we all walked into the room wanting the same thing:To leave having created shared pleasure.
And in that pleasure, created Value.

Clown School Break Day 15: The Lightness Advantage

In which Our Hero learns that ease is its own form of status.

The skills of upper-class social engagement and the skills of clowning: shockingly similar.

Can you keep it light—even when the topic isn’t?
Can you remember the game? That this is a game. That life is a game. And the more you remember it’s a game, the less you’ll feel poked. The less you feel poked, the less likely you’ll commit a faux pas.

When meeting someone new:
Can you stay present? Open? Emotionally available? Can you find pleasure in what they’re saying, find pleasure in yourself, and entertain yourself while entertaining them?
Do you make eye contact instead of studying the floor or the ceiling?

Can you jump to the new game quickly?
Roll with the punches without letting irritation leak? Or if you do get irritated, can you metabolize it quietly so others don’t feel it?

In short: are you easy?

Even shorter: be social soy sauce: enhancing whatever flavor is already present.
Do not be social tofu (merely a warm body), nor wasabi (adding too much kick), and certainly not ginger (an entirely unrelated taste altogether).

Some people don’t need to be easy. They have structural reasons to be included—money, skills, status, connections. Their mere existence provides value.

If you have those advantages, you can afford a little heaviness.

But if you lack them, ease becomes an important asset.

I met someone today who was surprised to learn a fairly large fact about her husband.

I get that.
It’s also foreign to me.

When one (A) has enough happening that there’s no need to narrate every detail, and (B) is so deeply present with others when actually together, the result is fewer facts shared and more connection felt. This is an instance of putting the text on the game.

Perhaps these people live such driven, full lives that they don’t need to lean on each other for conversational ballast. They’re satisfied by the things they’re doing. Their overlaps shrink. Their presence expands.

Maybe this is why the skills of social ease and clowning feel so linked for me. I had to learn lightness. I had to learn the game. I had to learn to entertain myself, then others, and to orient toward warmth and pleasantness.

Other people don’t always need those skills. They build companies, hire teams, command rooms, confer opportunities. What do I confer? Stories. Emotional resonance. Connection.

I’ve lived as a writer for the last decade. I’ve flown around the world, lived in a van, written books, attended clown school, played competitive pickleball, lived as an œstrogen-powered life form. These things made me interesting, but they did not give me structural advantages to hand out.

What I offer is not leverage. It’s wisdom. Presence. Delight.

So it sure as hell helps if I’m light.

Airy.
Gentle.
Easy.
Fun.
Funny.
Generous.
Kind.

This makes it possible to add me to your car, to your dinner, to your team. It makes me someone who lightens your load, even when you carry me on your shoulders.

But when I’m heavy?

Well.

🎈

Clown School Break Day 13: Revealing my Hand

In which Our Hero finally plays the writing game, not merely performs the genre.

Yesterday’s post set a record in responses. So I found myself asking:

Why did people like it?

If we assume it wasn’t merely well-written form, it likely was one of these three traits:

  1. I wrote about two games I know extremely well. (I played poker as a method of money-making previously, in the pre-solver Jurassic period.)
  2. I compared two activities everyone recognizes, even if only through cultural osmosis. (Everyone knows what a clown is. Everyone knows what poker looks like.)
  3. I accidentally wandered into a space my sister claims is my superpower: the philosophy of games.

Two months ago she called to tell me I had a gift.

She’d asked for help diagnosing an unspoken social game at her workplace, and when I broke it down for her, she said:

  • “You could be the expert at this. Not ‘an’ expert — the expert.”

For clarity: philosophy of games ≠ game theory.

I’m not a game theorist and have no ambition to become one. (Though one of my closest friends is probably top hundred in the world at the practical application of game theory.)

Instead, I love:

  1. games
  2. what games do to people
  3. how humans use games
  4. the mechanics and sub-mechanics inside games
  5. the social physics that games create
  6. the playing of games
  7. fun

This has always been true. As a kid, I invented strategies in schoolyard games so effective that fellow students rewrote the rules the next day. As an adult, I earned second place in the Hoboken Open pickleball tournament, which is exactly as prestigious as it sounds. In college I studied philosophy to understand the rules of our life’s game (hint: start with Aristotle).


But here’s the truth:

Yesterday’s writing, to me, felt bland.
I haven’t been having many fresh clowning insights.
I’m on break from clown school because of a broken foot.
I haven’t been around many clowns — except myself.

So instead of writing about clowning, I jotted down what I thought were painfully obvious observations.

And two people found them profound.
Compelling.
Insightful.

Why?

Clowning offers two simple rules:

  • give the audience what they want, and
  • follow the fun.

One mistake people make is assuming “what they want” means “repeat the product.”
But that’s not it — at least not entirely.
If I reposted yesterday’s essay verbatim, nobody would care.
This exaggerated example makes the point:

The audience doesn’t want the same product.
They want the same emotional experience.
The same arc.
The same sense of discovery.
The same journey.

Maybe one reader liked my emotional growth.
Maybe another liked the simple clarity around two games they’d only ever observed from the outside.
Maybe someone else just enjoyed seeing me think.

Writers know this:
readers fall in love not with the thing but with the transformation.

Van Gogh didn’t sell paintings until his letters were published.
Until people could see his suffering.
Until his bed wasn’t just a bed but the first possession of a poor, unraveling man.
Stories create meaning.
Meaning creates attachment.

And that’s why
Starting today, I’m going to include writing about hormones.


Yesterday I talked for an hour with my parents about my four-year experience taking œstrogen.
It was medical, emotional, biological, and sociopolitical.
It reshaped my values, which reshaped the games I chose to play.
It rewired my physical and emotional landscape.
It altered my comfort with strangers, my sense of risk, and my appetite for play.

I was on œstrogen when I decided to go to clown school.
I was back on my natural testosterone when I actually started the school year.

That contrast was… intense.

My desire to play poker changed with my hormonal profile.
My social ease changed too.

On œstrogen, my fluency with strangers soared: top decile of my life.
Now that the ease has dropped, I’m having to relearn it.
And with that comes fear.
Not melodramatic fear. More like the fear of an aging driver noticing their reaction time isn’t what it used to be:

  • “I used to be good at this. What if I’m not anymore?”

But here’s the secret about fear:
It’s freezing.
But it’s also your friend.
If you don’t embrace it and step through it,
You’ll always be under its power.

This was as true yesterday — staring down an A6s decision on a 4-6-7-A-K board facing a river jam — as it is about my long hesitation to share my hormonal story.

In that hand, I should have called.
In this life, I should speak.
Not because you’re entitled to know. You’re not.
None of this is “your business.”
But I chose to be a writer.
Which makes it my business.

Said differently:
I chose this writing game.
Time to stop playing it like a wimp.

Clown School Break Day 12: Poker vs Clown

In which Our Hero manages his emotions (and plays poker because, with a broken foot, what else are you going to do?)

If clowning is about managing your emotions in service of giving pleasure, then poker might actually train part of that muscle. The emotional management is enormous.

Earlier today I lost three spots in a row.
One I misplayed slightly.
Two were just unlucky.

I assumed my strategy wasn’t working.

But it was.

I do this in clowning, too: I try a thing, it doesn’t land, and I immediately abandon it. But that’s rarely the answer. Sometimes you need to push the thing farther. Sometimes you pivot to a different game. But the one thing you don’t need to do is collapse inward and quit. You don’t just give up and take your ball and go home.

Instead, check your fundamentals.

In poker: Is this still a good game? Am I playing well?
In clowning: Have I found the game? Am I playing it?

Yet the two arts couldn’t be more opposite.

Poker is about hiding.
Showing nothing.
No emotion, no tells, no generosity.

Clowning is the opposite: openness, earnestness, authenticity, giving.

Poker is selfishness.
Clowning is generosity.

At one point today I was down $650. I kept playing because I was playing well—and because, in theory, I’d been winning the whole time.

That’s another key difference: poker has theory.
Clowning has only practice.

Poker’s truth reveals itself over hundreds of thousands of hands.
Clowning’s truth reveals itself instantly.

If everyone’s laughing at you at the poker table, you’re the fish.
If everyone’s laughing with you on stage, you’re the clown.

I was also especially open with my family today. That was nice 🙂
Time and place, boys. Time and place 😎

Clown School Break Day 11: Poker?

In which Our Hero hardly knows her. 

I played poker profitably today.

Once my comfort and confidence arrived in, everything clicked. First I made a $10 mistake. Then a $50 mistake. Then I found an edge and optimized the hell out of it. And I ultimately walked away $445 richer.

A poker pro friend, after reviewing one of my hands, put it perfectly:

“This hand is not GTO-approved at all haha, but sounds like you found a spot to hammer.” (“GTO” = game theory optimal)

I like to hammer. It’s fun.

Was this more fun than clowning?

Maybe.

Probably?

When I think back to the times I’ve “succeeded” at clowning — the moments of actually opening myself to the audience — I enjoyed those less than I enjoyed today.

However.

I’m not at clown school for myself. Not really. I’m there to learn (1) to be open, and (2) to play well with others. These are skills I want to develop for other people, not just for me.

And when you zoom out, which is the kinder pursuit: clowning and contributing to others, or playing poker to funnel money into your own pocket?

Clowning, clearly (at least to me). Poker is generally net-negative in pleasure: studies show that in most people the pain of losing outweighs the joy of winning.

But right now? I don’t care.

And that’s… telling.

Maybe it suggests my calling is less likely clowning than a poker-adjacent path. 

When I chose clown school, I was emotionally compelled. Drawn. Obsessed.

I’m still very interested — especially in bouffon next term — but I’m also open to this new signal.

Maybe my sister was right when I first told her I was “choosing between a one-month clown course and the full year.”

She said: “When have you ever committed to a year of anything? But if you did, it would be clown school.”

It would be very funny if I only did part of the year.

I’m such.
A.
Clown.

Clown School Break Day 9: The Missing Signposts

In which Our Hero chuckles that no one is coming to explain anything.

Clown school gives no guideposts.
No emotional map.
No “You’ll feel terrible during Neutral Mask, but it gets better during Melodrama.”
Not even a simple “We beat you down because it makes you better.”

Instead, they teach.
And we endure.

I’m not the first person to go through this course. This version of the school has existed for 25 years; Gaulier has been teaching for 50+. There must be a method behind the madness. So here are my hunches:

1. Presence as pedagogy

Clowning is about now, not before or after.
Emotional signposts would implicitly validate the idea that your current feeling matters, or that suffering is part of some arc.
But in clowning, only the present matters.
You aren’t promised redemption later; you just have to deal with what is.
“I don’t care what else is going on. Find pleasure and share it.”

2. Stress inoculation

Clowning demands emotional manipulation—of yourself and the audience—under pressure.
If you can’t do that while confused, scared, or humiliated, how will you manage when there are thousands (or millions) watching?
Not knowing why you’re doing something is part of the training:
you have to stay open and playful even when you’re lost.
“You’re lost and confused? Time to clown!”

3. A filter, not a cushion

It’s a weeder course.
If you’re not meant for this world, or if the suffering feels unjustifiable, you’ll remove yourself.
Not with an official expulsion—but with exhaustion, frustration, or indifference.
The lack of emotional guidance is part of the sieve.
“I don’t like how intense school is.” “And you think professional theater is for the faint of heart?”

4. An accidental design flaw (or feature)

The teachers are clowns, not pedagogy nerds.
They’re masters at teaching clowning, but not necessarily at building meta-frameworks or emotional scaffolding.
Signposting requires stepping outside the art to label its structure—
which is the opposite of presence.
So maybe the absence of guideposts is deliberate.
Or maybe it’s just what happens when clowns teach.
“🤡”

5. A disrespect for logic

One of the teachers has told me to stop analyzing.
They said it’s not doing me any favors.
That analysis will not lead me to better clowning.
If that’s true… whoops.
<Cue the banana peel>


For what it’s worth, the course is structured brilliantly: Le Jeu → Neutral Mask; Simon Says for weeks; harsh critique without directions.
Are the missing signposts a bug or a feature?
I suspect it doesn’t matter.
Not-knowing is part of the training.

But it’s also part of the suffering.

And maybe that’s the whole point.

Or maybe it’s not.

We’ll probably never know.