Clown School Break Day 47: On Heavy Masks

In which Our Hero tires. 

Today I’m experiencing the wear of the mask. 

It’s been on for days. 

I’ve been socializing hard. On. Available. Pleasant. 

I’m tired of it.

(The foot-healing and low-on-salt doesn’t help.)

I had a call scheduled with someone hiring for a job I’m perfect for.

He scheduled it.

He forgot.

That causes sadness. 

I don’t want to socialize. 

Not because of who’s around me—

because I’m tired of doing. 

I’ve been trying too hard.

Today’s lesson might simply be: 

stop performing.

Now it’s time to conk. 

Clown School Break Day 42: Making Spades for Poker Pros(pectors)

In which Our Hero stumbles upon something interesting… 

My partner wants to improve at poker. She 1) has the sort of mind that could be very good at the game, and 2) wants to improve her comfort in situations where she makes the right decision but the outcome turns out bad. [She also 3) wants to improve her comfort in situations where she made the wrong decision and the outcome comes out bad.] 

We watched some theory videos together today. It was very fun. I enjoyed it. I’m excited for more! 

My partner asks whether there exist little poker drills, à la “hit the ball at this bucket” in tennis, so you can have fun while learning the skill. I said I didn’t know any. 

We therefore invented a way to teach a particular, very-important poker skill in a manner that’s actually fun. Perhaps we will expand this, refine it, and share it with others! 

… and I built an app for it! More info to come… 🙂 

Clown School Break Day 41: Grocery Store Juggling

In which our Hero keeps balls in the air. 

Grocery stores are for whimsy.

Listen:

At the grocery store to purchase oranges for non-alcoholic New Year’s mimosas, I tossed oranges toward my partner so she could catch them in the plastic bag. A simple game; a fun game; a game that hurts no one.

My partner caught the first one.

A store employee approached us.

My partner caught the second one.

The employee stood beside us, continuing to watch.

My partner missed the third one. (I shorted the toss.) She retrieved the orange and placed it in the bag.

“Could I ask you to do something?” the clerk said.

“Sure,” I replied, expecting him to tell us to stop. I had expected him to tell us to stop since the moment I saw him walking over.

“I had cataract surgery recently. Could you toss me one of those oranges? I want to see if I can catch it.”

“Sure,” I said. “Tell me when.”

“Now’s good.”

I tossed the orange. He caught it. His face released sunlight it had been holding back for years.

“I used to juggle three balls,” he said. “Not well, but I could keep ‘em in the air. Then cataracts got to me. It’s good to be back.”

“I’m glad to hear it.”

“I didn’t want to ask a friend to toss me something. That would be too intimate. So I figured I’d ask a stranger.”

“Glad I could help.”

My partner and I returned to our toss-and-catch with the oranges. We purchased six pounds of oranges and drove home.

Too often, we stop playing out of fear that someone will tell us to stop, when all they wanted was to play along.

Clown School Break Day 39: Likeability

In which Our Hero, like, likes likability?

I was speaking earlier today with a friend who is a very polarizing figure. I am also a polarizing figure, but much less than him. He is often right, but also often disliked. The sort of person who is correct about the mismanaging of funds in an organization, but when he raises this to general public awareness, ends up somehow getting kicked out of the organization. 

This friend also has described me as “a bit of a people-pleaser”. (Which is amusing because most people would not describe me that way.) 

Clowning is about being liked. Clowns are lowest common denominator performers. They find pleasure and share pleasure in a mass-market, pre-language, pre-thought way. 

Clowns are excellent at a specific veneer. Not a substance, but a manner. Pleasure, joy: these are good things. But they’re not everything. Clowns (and actors in general) are emotional salespeople. Models are to fashion as clowns are to pleasure as actors are to emotions. 

I respect clowns and actors (and I also respect salespeople). But being a clown or an actor is completely unrelated (and sometimes antithetical) to many other virtues. For example, clowns are anti-intellectual. Clever jokes – at least at this school – are undesired. 

Perhaps pleasure is just the first step. Acting/performing might begin with finding your pleasure and sharing your pleasure with the audience, but it’s not the end. The end includes having a message or somesuch. 

I think this particular school is teaching a valuable skill. I also think that the implementation of it in its purest form – through clowning or through acting – doesn’t appeal to me. I’d rather have valuable things to share, not just share them well.

Clown School Break Day 38: An Enjoyable Scene

In which Our Hero enjoys his people

It’s nice to be in community. I’m visiting some friends in the Northwest. I’ve lived with them for a month or two each of the past two years. If I could tolerate their city, I might live here. We cook, play games, banter. I’d enjoy co-parenting with them.

I’d like the same in New York. I hunch I can do so. I prefer New York. Better weather (Portland seems to almost always be cold and wet), more activity, greater life. I like the vibrancy and culture.

I exercised today for the first time in four weeks. Stationary bike. 30mins. Watched an episode of The Bear. My friends and family recommended this show to me back when it came out. Sometimes I’m reticent at the outset but then end up loving it. I wish I would accept it sooner. (But also I just don’t watch much tv / movies.)

I spent dinner with eight friends. I like these people. It’s very nice. I’d like more.

We talked about AI and clown school. I think clowning is a skill AI won’t replace. At least the very human act of finding pleasure and sharing it. 

But people have already invented mind- and mood-affecting drugs. What’s the real difference? 

Clown School Break Day 37: Social Place

In which Our Hero remains visible without belonging. 

Let’s talk about social place. 

In 2018, I bought a van. My most formative non-familial relationship was ending, and I was on a personal journey. 

I spent seven years seeking my place. Living in a van, driving around. My place had been shattered, my foundation upended. I sought the right group of people, the right social place. 

I found the regional Burning Man community. Not the community at the big Burning Man festival itself, but the smaller independent organizations that circle the same principles. I found, perhaps for the first time, a community that accepted me and to which I wanted to contribute. I made art that touched people’s lives. Some of them still speak about it, 5+ years later. 

I moved to New York City in search of a partner. Nearing 30, with my friends all partnering and beginning to spawn, my situation became one of “Is this a part of life you want to have? Because you can seek it later… but it’s much easier if you try now.” One woman broke my heart. I flew to Australia to write a play. Returning to New York a year later, I met my now-partner.  Our first date was 11 days long. For our second date, we drove across the country together. She sublet her apartment, and joined me in nomadicness for the last 2 years. 

I wonder sometimes about social place. I occupy an unusual position. Enough of a dilettante in most areas to be able to hold my own. Friendly and affable, generally found to be helpful, but without roots. 

For most of my childhood, I had a single dedicated friend. Schoolwork was trivial; most of my fellow students I found uninteresting. I’ve left each major experience with some dedicated friends. And a host of pleasant acquaintances, too. 

I’ve never really been a group guy. I have the sort of preference: “Instead of camping with your Burning Man group, how about I camp next to you and we hang out every day?”

If part of life is finding who you are and doing it on purpose, 

at some point it’s worth accepting that I’ve never found a group to be home. 

And probably never will. 

Perhaps my belonging is episodic, relational, and lateral (not collective). 

Still, sometimes it feels lonely. 

Clown School Break Day 36: Empty Spaces

In which emptiness permeates Our Hero. 

Today I drove in silence. My partner in the passenger seat, surrounded by calm empty space. 

Usually I drive with music or a podcast. This drive was 3.5 hours. 

For the first two hours, just being. 

Once in a while adding a comment. Saying something. Mostly quiet. 

It was nice. 

— 

It reminded me of some time spent on stage. The increased comfort that comes from increased experience. The greater ease that comes from an acceptance of emptiness. 

I’m reminded of the idea variously attributed to Miles Davis and other musical greats: playing the spaces between the notes. 

It’s pleasant to play the spaces between the notes. 

It’s even more enjoyable to let the spaces between the notes play. 

And then

To level up

To the notes themselves playing 

And you simply helping

😌 

Clown School Break Day 35: The New Player 

In which a new teammate joins Our Hero. 

What is it like to add a new player to an established team? 

Today we added a new player to our 3-person cooperative poker game. 

Upon adding this fourth person, we reverted back to the basic version of the game as it was a fitting level for them. 

Here’s what the experience was like for me: 

  1. Less psychologically engaging. The game was simpler so the intensity was lower. 
  2. More meta-play. I asked more questions, engaged in more conversation, made more jokes. We all did. The game itself was less of the game. We added other games to fill the empty space. 
  3. It was fun for a different reason. The relationship is one I care about. So I prioritized connection and play with this new player. The other players did too. We all wanted them to have a good time. So we left having enjoyed ourselves, but not as much due to the game itself as we had previously. Instead, it was more due to compersion

Our new player stepped away. We returned to our triumvirate crew. We took one round to re-acclimate and then clicked back into it. 

Perhaps much of socialization is knowing what game you’re playing at any given time and effectively switching between them. If you have more capacity, add another game. If you’re overwhelmed, let go more. If you’re welcoming a wobbly player you care about, play with them more (outside of the main game itself). And always know which game is most important. 

Clown School Day 32: A Virtuous Pleasure Cycle

In which our hero celebrates yet more acclaim (with utmost humility)

Hearing of my post yesterday, the reader who recommended the game emailed to share their joy: “It gave me pleasure to recommend the game. It gave you guys pleasure to play. It gave me pleasure you liked it … a circle of joy. So happy!”

As I read this message, I smiled. For it felt like the most virtuous cycle of pleasure since the invention of what the French call “le soixante-neuf”.

Perhaps what’s most interesting: I now understand why people engage with fans.

Plus: Not only do I have dozens of daily readers (and some more non-subscribed daily readers); I’m also an accessible human person.

You – yes, you – can communicate with me, and I will respond + engage. An act of engagement mirroring that of the audience x clown. 

Humanizing. Connective. Satisfying. 

“Okay,” I then thought, “What would it be like to explore and isolate this wheel of success? Is it the same in all media  (including clown; public intellectual; and writer)?” 

Looking at it, I saw the following wheel: 1) Make a thing; 2) make it public; 3) engage with those who like it. 

I then began thinking: “Wouldn’t it be cool if I brought even more people joy?” and then, a bit of fear: “What if I got big enough to have people who dislike my work?” 

Doubtless, in any city of sufficient size you will have bad actors. Similarly, in any media reach of sufficient size, there are bound to be haters and/or trolls.

As such, the question is not if, but when. And being a sometimes-catastrophizing sort (even when I’m imagining a future world where people enjoy my artistic work enough to be popular), what would they say? Here’s what I imagine, and my thoughts on them:
1. “I hate you” / “you suck”. (People like to say things like this; they’re non-substantive; next.)
2. “You dive into particular and uninteresting rabbitholes” (I follow what interests me. It’s not going to interest everyone. I hope to be accessible to those who will find me valuable.)
3. “You have X blindspot” / “How can you not know Y” / “What the fuck is wrong with you for Z”. (This is my favorite – unnecessarily aggressive, but at least there’s substance. I’ve spent my life separating the person from the idea, parsing for the gold nugget of truth while ignoring the surrounding turd, so these are responses that I genuinely look forward to).

Yet, upon reflection, many of these notes I’ve already heard at clown school. From our Head Teacher in response to one of my performances, I once heard – direct quote – “We don’t like you”, alongside feedback that I failed at showing my personhood/humanity. Last I checked, I have always been a person (and I suspect the Head Teacher knew this). Perhaps this intensity of aggressive attacking is part of the inoculation of clown school. Or perhaps, as a family member put it when I described the social structure of the first two weeks, “that sounds like brainwashing.”

So if clowning (art?) is about creating games and playing them with others, what games do I want to create for my writing audience? 1) in this post, look at the first letters of each paragraph to find a cute little easter egg, and 2) over the next few days, let’s both be on the lookout for where interaction goes. Perhaps it will go nowhere. Or perhaps I’ll find some fun to share. Since clowning is about so much present-ness, there’s really no way to tell. Guess you’ll have to keep reading 

!🤡

Clown School Break Day 30: Cooperative Games

In which Our Hero collaborates. 

My family has recently taken to playing cooperative games. Growing up, we played mainly competitive games. Sometimes team games, but more often individual competitive games.

My partner recently posed the question: What if a person grew up playing mainly cooperative games?

An interesting question.

For one, most sports are competitive. (Sure, some are team-based, but those are still generally against other people rather than a challenge against nature or circumstance.)

For two, most contrived games (as distinct from natural games like science or business) are competitive.

For three, most good contrived games are competitive. Taking board games as a field I know quite well: only over the last ~20 years have cooperative board games taken off, and still they are much less popular and less created than competitive ones.

Bad games are generally not worth playing. They’re unfun and teach poor / useless skills.

Good games are, well, good.

I learned to count and perform basic mental math through the card game cribbage. I’m not aware of a cooperative equivalent that’s as engaging and strategic (and building one’s strategic muscle is worthwhile in itself).

Cooperative games teach communication, team coordination, collective strategy, leading and following, ebbs and flows.

I used to ghostwrite for the founder of the video streaming platform Twitch. He and his brother both sold companies for ~$1B, and they credit their parents’ chore system with teaching them to collaborate and strategize. The chores had to be completed, but the how and the who were up to the children’s choices. (For more, search the word “chore” in this article or this article.)

Collaborative games are excellent. And in the grand scheme of things, many competitive games are really about collaboration on the meta level anyway. Tennis is about (i.e. funded by) encouraging people to play tennis, which is generally good for physical health. Individual competitive sports like running are about setting a new record, thereby pushing human physical ability to new heights.

Perhaps it’s true: Even when we’re competing, we’re collaborating.