Clown School Break Day 38: An Enjoyable Scene

In which Our Hero enjoys his people

It’s nice to be in community. I’m visiting some friends in the Northwest. I’ve lived with them for a month or two each of the past two years. If I could tolerate their city, I might live here. We cook, play games, banter. I’d enjoy co-parenting with them.

I’d like the same in New York. I hunch I can do so. I prefer New York. Better weather (Portland seems to almost always be cold and wet), more activity, greater life. I like the vibrancy and culture.

I exercised today for the first time in four weeks. Stationary bike. 30mins. Watched an episode of The Bear. My friends and family recommended this show to me back when it came out. Sometimes I’m reticent at the outset but then end up loving it. I wish I would accept it sooner. (But also I just don’t watch much tv / movies.)

I spent dinner with eight friends. I like these people. It’s very nice. I’d like more.

We talked about AI and clown school. I think clowning is a skill AI won’t replace. At least the very human act of finding pleasure and sharing it. 

But people have already invented mind- and mood-affecting drugs. What’s the real difference? 

Clown School Break Day 37: Social Place

In which Our Hero remains visible without belonging. 

Let’s talk about social place. 

In 2018, I bought a van. My most formative non-familial relationship was ending, and I was on a personal journey. 

I spent seven years seeking my place. Living in a van, driving around. My place had been shattered, my foundation upended. I sought the right group of people, the right social place. 

I found the regional Burning Man community. Not the community at the big Burning Man festival itself, but the smaller independent organizations that circle the same principles. I found, perhaps for the first time, a community that accepted me and to which I wanted to contribute. I made art that touched people’s lives. Some of them still speak about it, 5+ years later. 

I moved to New York City in search of a partner. Nearing 30, with my friends all partnering and beginning to spawn, my situation became one of “Is this a part of life you want to have? Because you can seek it later… but it’s much easier if you try now.” One woman broke my heart. I flew to Australia to write a play. Returning to New York a year later, I met my now-partner.  Our first date was 11 days long. For our second date, we drove across the country together. She sublet her apartment, and joined me in nomadicness for the last 2 years. 

I wonder sometimes about social place. I occupy an unusual position. Enough of a dilettante in most areas to be able to hold my own. Friendly and affable, generally found to be helpful, but without roots. 

For most of my childhood, I had a single dedicated friend. Schoolwork was trivial; most of my fellow students I found uninteresting. I’ve left each major experience with some dedicated friends. And a host of pleasant acquaintances, too. 

I’ve never really been a group guy. I have the sort of preference: “Instead of camping with your Burning Man group, how about I camp next to you and we hang out every day?”

If part of life is finding who you are and doing it on purpose, 

at some point it’s worth accepting that I’ve never found a group to be home. 

And probably never will. 

Perhaps my belonging is episodic, relational, and lateral (not collective). 

Still, sometimes it feels lonely. 

Clown School Break Day 36: Empty Spaces

In which emptiness permeates Our Hero. 

Today I drove in silence. My partner in the passenger seat, surrounded by calm empty space. 

Usually I drive with music or a podcast. This drive was 3.5 hours. 

For the first two hours, just being. 

Once in a while adding a comment. Saying something. Mostly quiet. 

It was nice. 

— 

It reminded me of some time spent on stage. The increased comfort that comes from increased experience. The greater ease that comes from an acceptance of emptiness. 

I’m reminded of the idea variously attributed to Miles Davis and other musical greats: playing the spaces between the notes. 

It’s pleasant to play the spaces between the notes. 

It’s even more enjoyable to let the spaces between the notes play. 

And then

To level up

To the notes themselves playing 

And you simply helping

😌 

Clown School Break Day 35: The New Player 

In which a new teammate joins Our Hero. 

What is it like to add a new player to an established team? 

Today we added a new player to our 3-person cooperative poker game. 

Upon adding this fourth person, we reverted back to the basic version of the game as it was a fitting level for them. 

Here’s what the experience was like for me: 

  1. Less psychologically engaging. The game was simpler so the intensity was lower. 
  2. More meta-play. I asked more questions, engaged in more conversation, made more jokes. We all did. The game itself was less of the game. We added other games to fill the empty space. 
  3. It was fun for a different reason. The relationship is one I care about. So I prioritized connection and play with this new player. The other players did too. We all wanted them to have a good time. So we left having enjoyed ourselves, but not as much due to the game itself as we had previously. Instead, it was more due to compersion

Our new player stepped away. We returned to our triumvirate crew. We took one round to re-acclimate and then clicked back into it. 

Perhaps much of socialization is knowing what game you’re playing at any given time and effectively switching between them. If you have more capacity, add another game. If you’re overwhelmed, let go more. If you’re welcoming a wobbly player you care about, play with them more (outside of the main game itself). And always know which game is most important. 

Clown School Break Day 34: Invention via Iteration 

In which Our Hero builds upon himself. 

I created a new game today. 

We started with the game I described two days ago. 

We played with three people. It wasn’t as good as with 4 or 5 people. Then we expanded so we each received two hands instead of one hand, for a total of 6 two-card hands. 

Then we gave ourselves 3 cards per hand instead of two. 

Then we gave ourselves 6 cards instead of two sets of three, which we subdivided into our own three-card hands. 

What did I learn? 

  1. Follow the fun. When it’s not fun, find new fun. 
  2. Don’t push. If it’s fun enough, stick with it. 
  3. I like chaos. Compared to my card game compatriots, I enjoyed the more intricate game. (Part of that may be my familiarity with poker — i.e. this end version was farther at the end of my comfort zone while the basic game had become trivial). 

We spent 5 hours today playing that game. Playing variations. Ending at the more intricate one. 

Also this: 

  • To get to the end we had to go though the steps. Sometimes you have to take people through the basics, not start at the end if the end is too complicated. 

Building blocks. Leveling up. 

And one more thought: 

  • In the last hand, I correctly called all three cards in two of my compatriots’ hands. One of my friends half-jokingly called me “the oracle”. 

Perhaps what other people find chaotic is just the space I exist in. Sometimes what’s trivial to you is complex to me. (My partner laughs when I refer to putting frozen food on a plate and microwaving it as “cooking”.) 

This reminds me of one of the lessons from clown school: everyone has their own challenges. What’s trivial for me may be hard for you. Jesus would say “judge not lest ye be judged”. (And after all, today is the day for celebrating his birthday.) 

I’m glad to have seen my classmates trudge through their own challenges. And I’m glad to have built up the self-comfort prior not to judge them during the process. That would be a real dick move. 

🤡 

Clown School Break Day 33: On Planning & Presence 

In which Our Hero delivers presents (presence?)

Today I delivered gifts to poor families. The town I’m in does a “Christmas effort”: you drive your car to a designated hub; they load in gifts and food; you deliver them to the address.

And once in a while, you see a child jump for joy.

Today, for a few seconds, I experienced that pleasure.

We delivered five boxes in total. Five families whose Christmas gifts and food, from shopping todelivery are provided by donors and volunteers. And by virtue of being at the end of the steps, I get the joy of seeing a 9 or 10 year old jumping up and down with glee.

If I didn’t see this, I wouldn’t have enjoyed it as much. A friend’s friend’s mother volunteers for this organization as a shopper. That project is a puzzle. It’s trying to answer questions like “what would X person want for Christmas” where the only information you’re given is “12 year old”, “boy”, and “speaks only Spanish” and then you’re limited to the piles of gifts that have been donated. The puzzle might be engaging, but it’s not as visceral. You get pleasure from knowing you’re helping.

I got pleasure from seeing the boy happy.

Comparatively, I did little work. The organization’s coordinators. the financial donors, the shoppers, the wrappers: all did more to actually help than I did. I’m just the last mile. Yet I get that actual, real-time pleasure.

It’s a funny trait consistent in many areas: those who are on the ground, at the end, being the boots: you see the people, you get the experience. But the people before have much more impact. (As a simple comparison: what if we were to pay people to do each bit? Shopping for the gifts $50; the gifts themselves cost $100; organizing a team even more. But replacing me with an Uber would be only ~$10.)

The upstream people must be driven by some internal elements instead. By a rich imagination? A strong internal model? A complete lack of presence.

A clown exists in the moment. By (at least my school’s) definition, they interact with the audience in real time. How much is planned? Sometimes a lot. But the interaction itself is live and present.

I wonder if people enjoy different elements. Not everyone wants to perform. Some wish to be agents or producers. Some care enough about the organization or the mission to rise in the ranks.

I think that’s it. Those who care enough – for whatever reason – are willing to undergo the effort to achieve the outcome. And the effort includes leadership, struggle, and trials.

Find what you care about. Dive into it. Give to others.

Over eight years living nomadically, internationally, on the road, I’ve sought my people. I’ve historically found them few and far between. But those who I do like, I adore. Is it a genetic difference? A difference in interests? An unusual focus? Are they just the right kind of autistic? For whatever reason, they’re eccentric and have impactful ideas. We dive deep into our areas and share our experiences. We see ourselves and the world as porous interactions. I contribute to their lives and they to mine.

And if we do it right,

we jump for joy.

Clown School Day 32: A Virtuous Pleasure Cycle

In which our hero celebrates yet more acclaim (with utmost humility)

Hearing of my post yesterday, the reader who recommended the game emailed to share their joy: “It gave me pleasure to recommend the game. It gave you guys pleasure to play. It gave me pleasure you liked it … a circle of joy. So happy!”

As I read this message, I smiled. For it felt like the most virtuous cycle of pleasure since the invention of what the French call “le soixante-neuf”.

Perhaps what’s most interesting: I now understand why people engage with fans.

Plus: Not only do I have dozens of daily readers (and some more non-subscribed daily readers); I’m also an accessible human person.

You – yes, you – can communicate with me, and I will respond + engage. An act of engagement mirroring that of the audience x clown. 

Humanizing. Connective. Satisfying. 

“Okay,” I then thought, “What would it be like to explore and isolate this wheel of success? Is it the same in all media  (including clown; public intellectual; and writer)?” 

Looking at it, I saw the following wheel: 1) Make a thing; 2) make it public; 3) engage with those who like it. 

I then began thinking: “Wouldn’t it be cool if I brought even more people joy?” and then, a bit of fear: “What if I got big enough to have people who dislike my work?” 

Doubtless, in any city of sufficient size you will have bad actors. Similarly, in any media reach of sufficient size, there are bound to be haters and/or trolls.

As such, the question is not if, but when. And being a sometimes-catastrophizing sort (even when I’m imagining a future world where people enjoy my artistic work enough to be popular), what would they say? Here’s what I imagine, and my thoughts on them:
1. “I hate you” / “you suck”. (People like to say things like this; they’re non-substantive; next.)
2. “You dive into particular and uninteresting rabbitholes” (I follow what interests me. It’s not going to interest everyone. I hope to be accessible to those who will find me valuable.)
3. “You have X blindspot” / “How can you not know Y” / “What the fuck is wrong with you for Z”. (This is my favorite – unnecessarily aggressive, but at least there’s substance. I’ve spent my life separating the person from the idea, parsing for the gold nugget of truth while ignoring the surrounding turd, so these are responses that I genuinely look forward to).

Yet, upon reflection, many of these notes I’ve already heard at clown school. From our Head Teacher in response to one of my performances, I once heard – direct quote – “We don’t like you”, alongside feedback that I failed at showing my personhood/humanity. Last I checked, I have always been a person (and I suspect the Head Teacher knew this). Perhaps this intensity of aggressive attacking is part of the inoculation of clown school. Or perhaps, as a family member put it when I described the social structure of the first two weeks, “that sounds like brainwashing.”

So if clowning (art?) is about creating games and playing them with others, what games do I want to create for my writing audience? 1) in this post, look at the first letters of each paragraph to find a cute little easter egg, and 2) over the next few days, let’s both be on the lookout for where interaction goes. Perhaps it will go nowhere. Or perhaps I’ll find some fun to share. Since clowning is about so much present-ness, there’s really no way to tell. Guess you’ll have to keep reading 

!🤡

Clown School Break Day 31: To Universal Acclaim

In which Our Hero smiles at the received positivity. 

A friend of my father’s recommended a game today. She reads my daily blog and, since she knows my love for poker and my interest in cooperative games, she linked over a cooperative poker game. Today my family played it. We had a blast. A new favorite. One for the ages. Such glee.

We sent her a video indicating our excitement. She’s glad we’re glad. We’re glad she’s glad. She’s glad that we’re glad that she’s glad. Etc.

I’m glad my daily blog is having such positive impact. With dozens of daily readers, I’m clearly having a positive impact. And the fact that I’ve received recently a bunch of unexpected positive feedback suggests I’m doing something right. I’m also glad that I have people around me who would tell me honestly if they thought something negative about it. But they don’t, so everyone must like it.

It’s a game about accurately ranking your poker hands compared to the other players’ hands. You win or lose as a team: either your whole ranking is accurate or it’s not. Play is simple: you rank preflop, then on the flop, turn, and river. Only the river rankings matter: if they’re correct, you all win. If they’re not, you all lose.

A few lessons:

  1. It’s hard to navigate small discrepancies. 8,7 vs 8,6 is nearly impossible to distinguish if no 7 or 6 comes on the board.
  2. Personal proclivities abound. One person’s confident grab of the top rank preflop means only pocket tens or better, while another’s may be Ace-9.
  3. Have fun. This means A) When a conflict arises, diagnose it accurately (was the problem really on the river, or did this stem from preflop?); and B) when you feel uncomfortable, say “I feel uncomfortable”. It’s shocking how well people respond when you simply say “I feel uncomfortable”.

I’ve been writing a daily blog about clown school. I suspect (but don’t know) that plenty of my peers read this blog. As yet, no one has said “I feel uncomfortable”. That’s nice. Guess I’ll continue 🙂 

Clown School Break Day 30: Cooperative Games

In which Our Hero collaborates. 

My family has recently taken to playing cooperative games. Growing up, we played mainly competitive games. Sometimes team games, but more often individual competitive games.

My partner recently posed the question: What if a person grew up playing mainly cooperative games?

An interesting question.

For one, most sports are competitive. (Sure, some are team-based, but those are still generally against other people rather than a challenge against nature or circumstance.)

For two, most contrived games (as distinct from natural games like science or business) are competitive.

For three, most good contrived games are competitive. Taking board games as a field I know quite well: only over the last ~20 years have cooperative board games taken off, and still they are much less popular and less created than competitive ones.

Bad games are generally not worth playing. They’re unfun and teach poor / useless skills.

Good games are, well, good.

I learned to count and perform basic mental math through the card game cribbage. I’m not aware of a cooperative equivalent that’s as engaging and strategic (and building one’s strategic muscle is worthwhile in itself).

Cooperative games teach communication, team coordination, collective strategy, leading and following, ebbs and flows.

I used to ghostwrite for the founder of the video streaming platform Twitch. He and his brother both sold companies for ~$1B, and they credit their parents’ chore system with teaching them to collaborate and strategize. The chores had to be completed, but the how and the who were up to the children’s choices. (For more, search the word “chore” in this article or this article.)

Collaborative games are excellent. And in the grand scheme of things, many competitive games are really about collaboration on the meta level anyway. Tennis is about (i.e. funded by) encouraging people to play tennis, which is generally good for physical health. Individual competitive sports like running are about setting a new record, thereby pushing human physical ability to new heights.

Perhaps it’s true: Even when we’re competing, we’re collaborating.

Clown School Break Day 29: On Moving Holidays

In which Our Hero experiments with time.

My family moves holidays.

By moving them, we get more time together. And the ability to do more Christmases with others. (This year, I’m doing one Christmas with my family and then three with my partner’s.)

The official Christmas – or “consensus Christmas,” as I call it – is arbitrarily chosen anyway. Orthodox Christmas is in January; Jesus’ actual birthday is unknown; and Dec 25 was chosen in the 4th century. So we slide things around.

Today was family Christmas Day 1. I received two clownish gifts. 

One was from my gluten-free brother-in-law: a large, baguette-shaped pillow.

[In a French accent: “honh honh honh”]

The second was a sign saying “Beware of Clowns.” It’s visually akin to a normal “Beware of Dog” sign.

Teeheehee.

Musing on this relationship with time, I wonder how much it’s shared by clowns. They’re an immediate lot, making plans for now and changing them when the wind blows. The school allows for drop-ins and drop-outs as desired. You can come for a year. Or for one course. Or leave and return next year. Or the year after. And you definitely can’t take the second year clown course until after you’ve taken the foundational Le Jeu course. Or at the same time: that’s fine too. 

This is a game with time and convention. 

Most people have never considered moving a holiday. “Christmas is on December 25th”, they might say. And they’re right. But they’re only right because people decided they’re right. And social constructs are fertile ground for games. 

It’s also an act of engineering. We found a problem: many demands on the same time. So instead of moving our bodies (see the movie “Four Christmases,” where a couple tries to do all four divorced-family Christmases in one day), we move the holiday. 

Clowning and systems engineering are shockingly similar. One is attempting to achieve a system result; the other an emotional one. But the method is the same: find what’s out of balance and adjust it until the whole thing works.

It’s nice to play with social temporal agreements. But it’s nice because the people I care about agree with it, and all play in similar ways. 

There are also times when I think something’s a game and someone else thinks it’s absolutely not a game. Those times are no fun at all. 🤡